Recently I wrote a blog post about Intentional Creativity. Here is the graphic created for that post. Below the graphic are specific ideas I am using with my gifted elementary students this school year.
What follows are the activities I am using this school year to be intentional with sparking creativity in my gifted education classrooms. The titles are links for these activities.
Destination Imagination Instant Challenges
Goal: To spark creative divergent thinking for STEM, STEAM, and science based learning.
Description: Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless!
Write About
Goal: To get learners’ primed to do some creative writing.
Description: Don’t look at Write About as another thing to add. It’s a platform for writing and a community for publishing writing…regardless of the genre, purpose, length or audience. We believe a balance between digital and physical is a healthy thing, and support your pencil/paper writer’s notebooks whole heartedly! But when you want students to transition their writing skills into a digital space…when you want to empower them with choice and visual inspiration for creative sparks…when you want them to have an authentic audience for their writing…when you want them to leverage multi modal tools like audio and images…that’s where we come in!
Minute Mysteries
Goal: To help learners to think outside of the box; to develop alternative perspectives of perceived reality.
Description: Minute mysteries are riddles where students ask yes or no questions to try and solve the riddle. They are called minute mysteries because they are usually a bit more complex than your average riddle.
Rebus Puzzles
Goal: To help learners playful interact with the symbolic nature of language.
Description: Rebus Puzzles are essentially little pictures or riddles, often made with letters and words, which cryptically represent a word, phrase, or saying.
Classroom Icebreakers
Goal: To build community; help create a classroom climate with a sense of fun and whimsy.
Description: Useful for the beginning of a class period or toward the beginning of a semester when students don’t know each other well, Introduction and Breaking-the-Ice games can dramatically transform the dynamics of your classroom. More ideas can be found at: https://www.pinterest.com/explore/classroom-icebreakers/
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