I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine.
Continue reading “Business Together To Make Investments”Category: Education
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include teaching, training, storytelling, discussion and directed research
But who has any right to find of existence in present
I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents.
Continue reading “But who has any right to find of existence in present”Wherein life sea years lights fill kind midst Spirit
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Events Held In Paris Beautifull And Amazing Things
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Make Realtionship Years Lights Fill Kind In USA
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व्याकरण पत्र लेखन
आरोह अध्याय दो काव्य भाग
हम भक्ति को दो रूपों में देखते हैं सगुण भक्ति और निर्गुण भक्ति मीरा कृष्ण के सगुण
मीरा के अनुसार प्रभु अविनाशी हैं अर्थात अनश्वर हैं | उन्हें पाने के लिए मन में सहज
व्याकरण रिपोर्ट / प्रतिवेदन
यदि मैं पुलिस अधिकारी होता
कहां और कब करना चाहिए ?
आपका डोमेन ही आपका ब्रांड नेम है, यही आपकी पहचान बनेगा
इसलिए अपने ब्लॉग के हिसाब से परफेक्ट डोमेन सिलेक्ट करें ।
जिससे बाद में कोई problem न हो ।
Other post : How to Stay Calm During Exam
Giveways की मदद से आप कम बजट में ही अधिक Audience तक अपनी पहुंच बना सकते हैं।
हर चीज मे जरूरत और बजट के हिसाब से ही Invest करें ।
चेजारा के साथ गांव – समाज के व्यवहार मैं पहले की तुलना में आ ज क्या फर्क है पाठ के आधार पर बताइए ?
व्याकरण पत्र लेखन
आरोह अध्याय दो गद्य भाग
उत्तर –
आरोह अध्याय तीसरा गद्य भाग
आरोह अध्याय 4 गद्य भाग
व्याकरण जनसंचार की विधाएं
प्रश्न – संचार क्या है?
आरोह अध्याय तीसरा काव्य भाग
आज हम आरोह पुस्तिका का तीसरा अध्याय करेंगे – पथिक (कवि रामनरेश त्रिपाठी)
व्याकरण फीचर लेखन
आरोह अध्याय चौथा काव्य भाग
आरोह अध्याय पांचवा काव्य भाग
आज हम आरोह पुस्तिका काव्य भाग का चौथा अध्याय करेंगे – घर की याद (भवानी प्रसाद मिश्र)
आज हम आरोह पुस्तिका काव्य भाग का छटा अध्याय करेंगे – चंपा काले काले अक्षर नहीं चीनती
आज हम वितान पुस्तिका का तीसरा अध्याय करेंगे – आलो आधारि |
घरों में काम करके अपने बच्चों का पालन पोषण करती हैं | काम छूट जाने पर भी घबराते
नहीं रात भर खुले में अपने बच्चों के सामान के साथ रहती हैं | यह जीवन मैं आने वाली प्रत्येक
परिस्थिति का मुकाबला साहस पूर्वक करती है |
कर समय निकालकर पढ़ भी लेती है |
साथ उसके घर अलमारियां साफ करते हुए उसकी नजर उसको पर पड़ती है | सोचती थी कि
उन्हें कौन पढ़ता होगा वैसे में छठी कक्षा में थी जब उसने पढ़ाई छोड़ दी थी | जब तक उसने
उसे पूछा तो उसने रविंद्र नाथ ठाकुर नज़रुल इस्लाम शरद चंद्र आदि के नाम गिनवा दिए |
को स्कूल में प्रवेश दिला देती है | उसका बड़ा लड़का कहीं नौकरी करता था | उसका उसे पता
नहीं चलता था | तो वह व्याकुल लौटती थी | रात उसने उसे उसके बेटे से मिलवा दिया | वह
पूजा के अवसर पर अपने बड़े लड़के को भी घर ले आती है | इस प्रकार स्पष्ट है कि बेबी एक
परिश्रमी, साहसी, स्वाभिमानी एव अध्ययन शीलता वाली महिला थी |
आज हम वितान पुस्तिका का तीसरा अध्याय करेंगे – आलो आधारि |
घरों में काम करके अपने बच्चों का पालन पोषण करती हैं | काम छूट जाने पर भी घबराते
नहीं रात भर खुले में अपने बच्चों के सामान के साथ रहती हैं | यह जीवन मैं आने वाली प्रत्येक
परिस्थिति का मुकाबला साहस पूर्वक करती है |
कर समय निकालकर पढ़ भी लेती है |
साथ उसके घर अलमारियां साफ करते हुए उसकी नजर उसको पर पड़ती है | सोचती थी कि
उन्हें कौन पढ़ता होगा वैसे में छठी कक्षा में थी जब उसने पढ़ाई छोड़ दी थी | जब तक उसने
उसे पूछा तो उसने रविंद्र नाथ ठाकुर नज़रुल इस्लाम शरद चंद्र आदि के नाम गिनवा दिए |
को स्कूल में प्रवेश दिला देती है | उसका बड़ा लड़का कहीं नौकरी करता था | उसका उसे पता
नहीं चलता था | तो वह व्याकुल लौटती थी | रात उसने उसे उसके बेटे से मिलवा दिया | वह
पूजा के अवसर पर अपने बड़े लड़के को भी घर ले आती है | इस प्रकार स्पष्ट है कि बेबी एक
परिश्रमी, साहसी, स्वाभिमानी एव अध्ययन शीलता वाली महिला थी |
2020: A Clear Vision for Our Learners
20/20 vision is a term for visual acuity in which the numerator refers to distance and the denominator refers to size. Visual acuity (VA) commonly refers to the clarity of vision. Vision is all about clarity. 20/20 vision is perfect, high-definition clarity. The question is: How clear is your vision? Specifically, how clear is your vision [for your learners’] futures? (How to Have 20/20 Vision in 2020)
The year 2020 can act as metaphor for us, as educators, to have an overreaching vision for what we do. I really love the idea of approaching 2020 with a clear, well-articulated vision of our learners’ futures.
Grant Wiggins in Why Do You Teach had this to say about the importance of educators developing their vision-mission statements.
I am interested in [teachers being able to answer]: Having taught, what should they have learned? What do you aim to accomplish as a teacher? What is your goal for the year, for all the years? What kind of a difference in their thinking and acting are you committed to?
Many teachers do not have good answers; most have no such personal Mission Statement; most have not even written a long-term syllabus in which they lay out the key goals for learners (and parents) and how those goals will best be achieved. But then – I say this with no malice – you really have no goals. You are just marching through content and activities, hoping some of it will stick or somehow cause some learning.
If you have no long-term accomplishments that you work daily to cause – regardless of or even in spite of the BS you encounter – then you are acting unprofessionally. What a professional educator does, in my view, is to stay utterly focused on a few long-term learning-related goals, no matter what happens in the way of administrative mandates, snow days, early dismissals for sports, or fire drills.
I have a vision – mission statement that I developed years ago but still holds true today:
To help learners developing the knowledge, skills, and passion to be self-directed, lifelong learners.
From my vision-mission statement I developed some guiding principles.

My vision-mission was not just a mental exercise I completed. It, along with my guiding principles, was developed to inform everything I do in my classrooms. I frequently revisit them as a form of self-assessment. Which principles are currently guiding my instructional strategies? Which ones are not being integrated into my classroom activities? What changes do I need to make to do so?
Here are some resources for developing your own vision-mission statement:
My 2019 Highlights
The post describes my 2019 Highlights. I did this for four main reasons:
- We, especially as teachers, should spend more time reflecting on what we are doing well – our accomplishments. Often, we don’t get the recognition we deserve. Too often educators feel too timid or undeserving to publicly acknowledge their accomplishments believing that others will perceive them as braggarts. (Self-disclosure: I actually spend way too much time being critical of myself so this is actually really healthy for me to do.)
- I believe and include in the bio I share for conference presentations and PD consults that one of the major responsibilities of the modern day educator is to share resources, learning activities, thoughts, and insights with other educators. I do so through this blog and my Twitter account.
- I have a “nice box” which, for me, is actually a basket. It is where I put cards and gifts I have received from my students over the years. I tell my pre-service teachers to start one so that when they are feeling ineffective, challenged, or disillusioned, they can go to it for a boost. This post will act as a type of “nice box.”
- Finally, I am a strong proponent of being a reflective practitioner. For more about this, see Stephen Brookfield’s book, Becoming a Critically Reflective Teacher. Blogging, such as this post, is part of my reflective practice.
Here is my list.
I had a book on maker education published by ASCD.
I really love the maker movement. I have always had my students make things. As such, I was often seen as an outlier by the other teachers and principals at my schools. Now that it has become more mainstream, there is a much greater acceptance by my colleagues (and it helps that I now have an amazing and supportive principal). Words cannot describe how exciting I find this movement and hope it stands the test of time in our schools.
Writing this book took about two years but it fits with my mission of sharing resources, learning activities, and ideas with other educators. Given the amount of work it took, I am proud of this accomplishment. The description of the book is:
Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn’t about the latest tools and equipment. Rather, it’s about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it’s about the mindset—not the “stuff.”
In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose (http://www.ascd.org/publications/books/119025.aspx).
I keynoted and presented a workshop at Edutech Asia in Singapore.

I did a keynote in front of 1000+ people. Due to this anticipated audience size, I was worried about it for months. Because I focus on active participation, I asked them to make a one page book and then answer some reflection questions. It didn’t go over as well as I would have liked (yes, being self-critical) but I did something I feared. I also (re)learned I am a facilitator of experiences rather than a public speaker.

Slides from my keynote:
The final day I did a full day workshop. I was excited about having teachers and other professionals from Singapore, Thailand, Philippines, Cambodia, India, Malaysia, and New Zealand attend. This was way more successful – the participants being very engaged and excited. Here are the slides:
I did some very cool activities with my gifted students.
I love designing and implementing cross-curricular project-based learning with my gifted students, grades 3rd through 6th. Below are blog post links to some of my favorites from the 2018-19 school year.
Social Entrepreneurship
This is one of my favorites . . . ever. I am now in the process of doing it for a 3rd time with a current group of students. For more about this project, visit https://usergeneratededucation.wordpress.com/2018/05/13/elementary-social-entrepreneurship-a-perfect-steam-lesson/. Here is a video of a few of my students delivering raised monies to a local charity.
Design a Shoe

Game Jam: Designing a Video Game

I passed my ISTE Certification
ISTE Certification is a competency-based, vendor-neutral teacher certification based on the ISTE Standards for Educators. It recognizes educators who use edtech for learning in meaningful and transformative ways (https://www.iste.org/learn/iste-certification)
Doing the portfolio for the ISTE certification was a bear of a task. I worked on it for weeks for several hours a day during this past summer. I did enjoy the process of aggregating and discussing some of the edtech projects I have done.
My List of Best Education Videos – 2019

Here is my annual list of best education videos.
Youth Voice
As you’ll notice the first several are youth voices.
“The power of youth is the common wealth of the entire world… No segment in society can match the power, idealism, enthusiasm and courage of young people.” Kailash Satyarthi, Nobel Peace Prize laureate
Swedish climate activist Greta Thunberg chastised world leaders Monday, Sep. 23, for failing younger generations by not taking sufficient steps to stop climate change. “You have stolen my childhood and my dreams with your empty words,” Thunberg said at the United Nations Climate Action Summit in New York. “You’re failing us, but young people are starting to understand your betrayal. The eyes of all future generations are upon you. And if you choose to fail us, I say we will never forgive you,” she added.
“Change will happen when we put the flourishing neighbor above our own hero status. Even though we don’t always get to be the hero, we always have the chance to be a world changer. “How should we respond to the current wave of activism? Megan calls us to treat this political moment as a time for both celebration and self-examination. See how she recommends we share power and resources and prioritize others above ourselves.
Jahkini Bisselink is the Dutch Youth Ambassador of the United Nations representing all young people in The Netherlands. Jakhini is auspiciously bridging the gap between young people and politics, fighting to let their voices be heard in national and international decision-making.
Education Thought Leaders
“Are we helping children find solutions to their own challenges? This will become their strengths.” Leading thinker, best selling author and friend of Big Change, Simon Sinek shares his thoughts on the future of education – the change that’s needed and the change that is possible.
Catlin Tucker’s keynote at Fall CUE 2019. Grade better, make your life less stressful and be more effective.
In her SXSW EDU keynote, Jennifer Gonzalez explores the Aerodynamics of Exceptional Schools. In any school, just as in air travel, different forces impact our progress: some of these forces push us forward and lift us up, while others pull us back and drag us down. The success of our schools depends largely on how well we manage these forces. By applying wisdom from change management theory, instructional coaching, the tech industry, and even the fitness world, we can learn how to fight weight and drag, increase lift and thrust, and make our schools truly exceptional.
Pedro Noguera shares his insights on educational equity, Project Based Learning, and more at PBL World 2019. Pedro Noguera is a Distinguished Professor of Education at the Graduate School of Education and Information Studies at UCLA. His research focuses on the ways in which schools are influenced by social and economic conditions, as well as by demographic trends in local, regional and global contexts.
Here’s an overview of the benefits of PBL. To read more, check out: http://www.spencerauthor.com/10-things-happen-students-engage-project-based-learning/
The Future of Social Media?
Social media has become our new home. Can we build it better? Taking design cues from urban planners and social scientists, technologist Eli Pariser shows how the problems we’re encountering on digital platforms aren’t all that new — and shares how, by following the model of thriving towns and cities, we can create trustworthy online communities.
Feel Good Videos
Released at the end of 2018 and received a 2019 Oscar nomination for best animated short. Luna is a vibrant young Chinese American girl who dreams of becoming an astronaut. From the day she witnesses a rocket launching into space on TV, Luna is driven to reach for the stars. In the big city, Luna lives with her loving father Chu, who supports her with a humble shoe repair business he runs out of his garage. As Luna grows up, she enters college, facing adversity of all kinds in pursuit of her dreams.
Anna Hopson, 5, was born with a rare neurodegenerative disorder. But that hasn’t dampened her spirit. As Steve Hartman explains, her good mood has even rubbed off on her school bus driver.
First Lady Michelle Obama brings gifts and surprises to Randle Highlands Elementary School in Washington, D.C. (Videos like this make me cry – not so much due to the students’ and teachers’ joy, although that does touch my heart, but because they are so happy about receiving resources that all schools should have – an up-to-date computer lab and a basketball court.)
. . . and because this feels so good. Michael Clark Jr. had crowd of supporters at his adoption hearing this week, which included his kindergarten classmates from Wealthy Elementary in East Grand Rapids.
A STE(A)M Professional Development Course
I had the privilege of teaching a STE(A)M graduate course for Antioch University [New England]. I thought other teachers might benefit from access to a few of my project assignments and resources as well as example projects that teachers in the course produced.
Course Description
What does it mean to teach and engage our students in our modern world? How might we use principles of STE(A)M to engage all students? How can we design and implement STEM education and design thinking strategies building on our professional priorities (ie., the Critical Skills Classroom, nature based education, arts integration, etc) as well as developmentally appropriate pedagogy? How cam we use technology to support student learning? What’s the difference between STEM, STEAM, and STREAM? These questions will be explored in this online course designed to deepen understanding and inspire teachers to a new level of practice. Students will work both on their own and collaboratively to explore learn about these various topics for practical classroom implementation. Focus will also be given to modern tools to support STE(A)M and learning both face-to-face and virtual environments. Participants will design powerful learning experiences for these classrooms as well as formative and summative assessments. Online course.
STE(A)M Elevator Pitch
Using the resources https://www.pearltrees.com/jackiegerstein/stem-steam-stream-resources/id25727284 as reference, post an “elevator pitch” recording that defines these concepts on Flipgrid – https://flipgrid.com/5ab9c3cb.
https://flipgrid.com/5ab9c3cb?embed=true
Collaboratively Curated Resources
Assignment Description
For the first part of this assignment. individually you are going to do a search for STEM/STEAM related resources from social media such as Twitter, Pinterest, Facebook, Instagram using hashtags (#STEM, #MakerEd, #STEAM, #edtech) to help identify them.
As a group, using a collaborative curation tool and collaborative process, create a curated list of resources that you discovered in the first part of this assignment and may prove useful to the beginning practitioner. Here is a resource to learn more about content curation: http://www.spencerauthor.com/content-curation/.
Here is a list of tools that can be used to collaborative curate your group’s resources. Your group will decide which one to use:
Student Examples
STE(A)M Lesson Plan
Assignment Description
Design a Lesson Plan or Unit that incorporates elements of STEAM. Review the following resources:
Make sure to include the following elements plus any others you would like to include:
- Topic
- Vision for the Lesson
- Essential Questions
- Cross Curricular Standards Addressed
- Prerequisite Knowledge and Skills
- Vocabulary
- Needed Materials
- Instructional Activities
- Any resources used.
Student Examples
STE(A)M Assessment
Assignment Description
Create a list possible strategies to assess students STEM/STEAM projects. It should be tailored to the (expected) age level of your learners, the focus of your learning activities (STEM, STEAM, or STREAM). Discuss several forms of formative and summative assessments that you can draw upon when you teach STEAM-based lessons.
Review the following:
In developing your strategies and ideas include at least one strategy from each of the following:
- Documenting Learning Strategies (formative)
- Reflecting on Learning (formative)
- Strategies that Leverage Technology, e.g., blogs, podcasts, videos, online tools (formative and summative)
- Assessing the Cross-Curricular Standards and Goals Associated with STEAM Education (formative and summative)
- Going Beyond the Rubric (formative and summative)
You can share it in written form or create your version of assessment ideas using one of the following EdTech tools (they have free versions):
Student Examples
Final Course Reflection
Description
The goal of this reflective piece is the documentation of your understanding of the standards for this course, based in both your learning in class and in your experiences. The format of this piece is up to you but it must demonstrate that you understand the following:
- How do you define STE(A)M education within your context? (Please include specific examples of experiential learning: project, problem, place, and design challenge learning and any other relevant methodologies.)
- What are the key ideas that should guide you in making good choices about the selection, acquisition, organization, evaluation, and reconsideration of resources and activities related to STE(A)M?
- What are your next steps to support yourself and others in implementation of STE(A)M curriculum?
- What skills and knowledge do you need to further develop in order to develop your expertise in STE(A)M instruction?
Student Example
Assessing STE(A)M Learning
In Learning in the Making, I discuss assessment as follows:
Educators should be clear about how and why they include assessment in their instruction. They need to be strategic and intentional in its use. Assessment should be about informing learners about their performance so increased learning and future improvements can result. “Assessment is the process of gathering and discussing information from multiple and diverse sources in order to develop a deep understanding of what students know, understand, and can do with their knowledge as a result of their educational experiences; the process culminates when assessment results are used to improve subsequent learning” (Huba & Freed, 2000, p. 8).
During Fall, 2019, I taught a graduate level STE(A)M [Science, Technology, Engineering, (Arts), Math] course for Antioch University. Their last major assignment was to create methods for assessing STE(AM) learning. My goal was for the students, who are classroom teachers, to develop assessment strategies based on above. The description of the assignment follows:
Create a list possible strategies to assess students STEM/STEAM projects. It should be tailored to the (expected) age level of your learners, the focus of your learning activities (STEM, STEAM, or STREAM). Discuss several forms of formative and summative assessments that you can draw upon when you teach STEAM-based lessons. Review the following:
In developing your strategies and ideas include at least one strategy from each of the following:
- Documenting Learning Strategies (formative)
- Reflecting on Learning (formative)
- Strategies that Leverage Technology, e.g., blogs, podcasts, videos, online tools (formative and summative)
- Assessing the Cross-Curricular Standards and Goals Associated with STEAM Education (formative and summative)
- Going Beyond the Rubric (formative and summative)
You can share it in written form or create your version of assessment ideas using one of the following EdTech tools (they have free versions):
Student Examples
Two example student projects follow. One chose to use Book Creator while the other selected Piktochart. What was impressive to me was the professionalism of their work – both in their content and presentation, and that they created work that has the potential to be beneficial and useful for a wide audience of educators.
STE(A)M Assessments via Book Creator
STE(A)M Assessments via Piktochart










micro:bits for good
At the beginning of November, 2019, I had the opportunity to travel to Singapore to attend and present at Edutech Asia 2019. During that time, I had the opportunity to hear about their initiative to use micro:bits to help students learn technology in authentic ways. An article from 2017, Micro:bit launch: What you need to know about the coding gadget Singapore plans to introduce, explained it as:
School-going children in Singapore will soon be using a pocket-sized, codeable computer, called the micro:bit, to pick up coding skills. The move is aimed at instilling passion for technology among young Singaporeans. The Infocomm Media Development Authority (IMDA) will work with the Ministry of Education (MOE) to roll out micro:bit as part of its new Digital Maker Programme over the next two years.
In the exhibit hall at the conference, IMDA showcased the micro:bit-for-good projects that groups of Singapore students created. The following video provides a sampling of students explaining their projects.
micro:bit Global Challenge
The Micro:bit Education is sponsoring a challenge to use micro:bits to address two of the UN’s Global Goals: Life Below Water and Life on Land. They provide lots of resources on their website:
Previous micro:bit Global Challenge
In 2015, world leaders came together to decide on a series of “global goals” to build a better world. We challenged students aged 8-12 across the globe to consider how these goals could change the lives of themselves and others, and to design solutions to these goals using the micro:bit (https://microbit.org/global-challenge/)
Although this contest/initiative has officially ended, it could still be used by groups of students as a reference to create micro:bit-for-good projects. Some resources from this challenge follow:
The following is a guide developed by Canada Learn Code to help students prototype their micro:bit global challenge idea.
A Maker Education PD Workshop
I had the privilege of presenting a day long maker education workshop at Edutech Asia on November 7, 2019. I was excited about having teachers and other professionals from Singapore, Thailand, Philippines, Cambodia, India, Malaysia, and New Zealand attend. What follows are some details and highlights.
As they arrived in the morning, I asked them to access the workshop slides and create a name card lit up with an LED.

They then used these name cards to introduce themselves.
Next, they were provided with copper tape, coin batteries, LEDs, and Chibitronics’ circuit stickers along with instructions about how to make series and parallel circuits; and asked to create pictures from their circuits. Here is a video of some of the participants sharing their processes:
Then, they were asked to further reflect on their learning by playing my Maker Reflection Game.

They were then introduced to their next making segment in which they could pick to do one or more of the following projects:
- Bristlebots
- Gami-bots
- More advanced paper circuits
- micro:bit books
- Makey-Makey Characters
I repeatedly encouraged them to take pictures throughout their making processes in order to document their learning.

To reflect on this making segment, they were introduced to several types of online educational technology creation tools to use for their reflective piece. I believe that reflection and assessment should be as fun, exciting, valuable, and informative as the making process itself. Here are some examples from the workshop:

Finally, they were instructed to create a poster using visuals and LEDs in their small groups about their day and how they can apply their learnings when they return to their work environments.
. . . and here are the slides provided to the participants:
Language Arts Lesson Using a micro:book
In Learning in the Making I discuss the importance of and strategies for integrating technology into the curriculum.
Maker education needs to be intentional. It follows, then, that if we want to bring maker education into more formal and traditional classrooms—as well as more informal environments such as afterschool and community programs—it needs to be integrated into the curriculum using lesson plans. This chapter begins with a discussion of the characteristics of an effective maker education curriculum and then suggests a lesson plan framework for maker education– enhanced lesson plans. A powerful maker education curriculum includes the following elements:
- Instructional challenges are hands-on, experiential, and naturally engaging for learners.
- Learning tasks are authentic and relevant, and they promote life skills outside of the formal classroom.
- Challenges are designed to be novel and create excitement and joy for learners.
- Learner choice and voice are valued.
- Lessons address cross-curricular standards and are interdisciplinary (like life).
- Learning activities get learners interested in and excited about a broad array of topics, especially in the areas of science, engineering, math, language arts, and fine arts.
- Communication, collaboration, and problem solving are built into the learning process.
- Reading and writing are integrated into learning activities in the form of fun, interesting books and stories and through writing original stories, narratives, and journalistic reports.
- Educational technology is incorporated in authentic ways; the emphasis is not to learn technology just for the sake of learning it.
Educators need to approach their curriculum and lessons with a maker mindset. With this mindset, they can figure out creative ways to integrate maker activities into existing lessons and instructional activities. Educators in these situations start with the standards and objectives of their lessons, as they typically do with “regular” lessons, and then design or identify maker activities that meet the standards and the lesson. It simply becomes a matter of “How can I add a making element to my lessons to reinforce concepts being learned?”
The micro:book Lesson
After showing the micro:book activity (see https://make.techwillsaveus.com/microbit/activities/animated-microbook) to a bi-lingual co-teacher, Natalia, she took off with it to develop a lesson to teach her Spanish-speaking students types of sentences. See the video below for her explanation of this lesson and a student example.
A Brain Science Hyperdoc Activity
Judy Willis, a neuroscientist turned teacher, in How to Teach Students About the Brain writes:
If we want to empower students, we must show them how they can control their own cognitive and emotional health and their own learning. Teaching students how the brain operates is a huge step. Teaching students the mechanism behind how the brain operates and teaching them approaches they can use to work that mechanism more effectively helps students believe they can create a more intelligent, creative, and powerful brain. It also shows them that striving for emotional awareness and physical health is part of keeping an optimally functioning brain. Thus, instruction in brain function will lead to healthier learners as well as wiser ones.
I teach a unit on the brain each year. This year I am teaching a 9th grade freshman seminar and decided to do a brain science unit with them. For this unit , I created a brain science hyperdoc for them. A hyperdoc is:
A HyperDoc is a digital document—such as a Google Doc—where all components of a learning cycle have been pulled together into one central hub. Within a single document, students are provided with hyperlinks to all of the resources they need to complete that learning cycle (https://www.cultofpedagogy.com/hyperdocs/).
The Brain Science Hyperdoc
Here is a completed brain science hyperdoc so you can see what was required and how one student completed it.
Making Models of the Brain
One of the hands-on activities was to work in a small group to create a model of the brain lobes + cerebellum out of playdoh, and then add post-it note “flags” for each part that indicates its name, function, and how to promote its health.
Creating Neuron Models
As a treat and to reinforce the parts of the neuron, students used candy to make a neuron, label its parts on a paper below, and then show as a group how one neuron would communicate with the next neuron and then to the next and so on.
Creative Writing Activity
One of the final projects of their brain science activities was to pick two activities from the list of creative writing activities about the brain found at https://faculty.washington.edu/chudler/writing.html. One of my students went all out to create a newspaper called The Brainiac News which follows. Using her own initiative, she started a Google Site to post a series of tongue-in-cheek stories. So impressive!

Creating a New Makerspace at Our School

I am beyond elated – our PreK-6 elementary school received monies, through our district’s Computer Science Resolution 2025, to create a STEAM (science, technology, arts, math) makerspace. I never thought our Title 1 school would get the opportunity to create such a space. I never thought I would get the opportunity to help create a fully equipped makerspace. A few of use spent the past few weeks rearranging our library so that one side contains our books and the other our STEAM materials.
We received the following items. Some were put out in the STEAM makerspace and some items the teachers will check out for use in their classrooms:
- Dremel Laser Cutter (in makerspace)
- Makedo Kits (in makerspace)
- Strawbees (in makerspace)
- Dash and Dot (in makerspace and can be checked out)
- OSMO Coding (in makerspace)
- Makerspace Kit (in makerspace)
- BeeBot Robots (in makerspace)
- Squishy Circuits (in makerspace)
- Makey-Makeys (can be checked out)
- littleBits Base Invent Kit (in makerspace)
- micro:bits (3rd-6th grade teachers received their own sets)
- Circuit Playground (can be checked out)
- SAM Lab (can be checked out)
- Green Screen (in makerspace)
Integrating Maker Education Activities Into the Curriculum
As we (the steering committee) envisioned adding a STEAM – Makerspace at our school, we realized that its success will be dependent on the teachers integrating these activities into their curriculum rather than an extra “recreational” activity.
Maker education needs to be intentional. It follows, then, for maker education to be brought into more formal and traditional classrooms as well as more informal ones such as with afterschool and community programs, it needs to be integrated into the curriculum using lesson plans to assist with this integration (Learning in the Making).
To assist our teachers with integrating maker education activities into the curriculum, I created the following Pearltrees aggregate of possible classroom lessons and activities for each of the materials – products we purchased for our school:

In this post, I am also including the following lesson plan template from my book, Learning in the Making that can help with integrating maker education activities into the curriculum :
Cross-Curricular Lesson: Communicating with Parents
As someone who has been in teacher education for several decades, I often think about – teach about how to make curriculum engaging, fun, effective, authentic, and relevant for learners. I believe interdisciplinary or cross-curricular lessons have the potential to do so. I also add, when I am working with pre- and inservice teachers, that there is not enough time in a day to teach-learn everything that is desirable. Cross-curricular activities can help “create” more time as several content area standards can be addressed in one lesson.
Multidisciplinary or interdisciplinary learning is a “whole” or “comprehensive” method that covers an idea, topic, or text by integrating multiple knowledge domains. It is a very powerful method of teaching that crosses the boundaries of a discipline or curriculum in order to enhance the scope and depth of learning. Each discipline sheds light on the topic like the facets of a gem.
I created the following graphic to show the benefits of interdisciplinary standards.

An Example: Communicating with Parents
This past week I asked my freshman seminar class to do a few activities related to communicating with their parents. The goal of this lesson was, obviously, to have to students develop some more effective communication strategies.
Social Emotional Learning and 21st Century Standards
This lesson, at its core, falls into the areas socio-emotional learning and 21st Century Competencies. Ohio established their own set of K-12 Social and Emotional Learning Standards and the following are related to the goals of this lesson.
- Actively engage in positive interactions to make connections with peers, adults and community to support and achieve common goals,
- Establish and actively participate in a healthy network of personal, school and community relationships.
The Framework for 21st Century also identified communication as an important skill with the following standards.
- Articulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contexts,
- Listen effectively to decipher meaning, including knowledge, values, attitudes and intentions.
English Language Arts Standards
Because the learners were asked to do research and write a letter to their parents, English Language Arts standards were also addressed:
CCSS.ELA-LITERACY.W.9-10.7
Conduct short as well as more sustained research projects to answer a question (including a self-generated question) or solve a problem; narrow or broaden the inquiry when appropriate; synthesize multiple sources on the subject, demonstrating understanding of the subject under investigation.
CCSS.ELA-LITERACY.W.9-10.2
Write informative/explanatory texts to examine and convey complex ideas, concepts, and information clearly and accurately through the effective selection, organization, and analysis of content.
Communicating with Parents Poster
Learners were asked to review some online articles about communicating with parents and then make a poster that reflected strategies they believe to be important.


Letter to My Parents
Next, the learners were asked to write a letter to their parents that discussed:
- What types of communications are going well,
- What types of communications are not going well,
- Suggested goals for improving communications.
They were told they were not required to share the letter with their parents. Some examples follow:
Mesopotamian Civilization: Development, Settlements, and Planning Principles
The Mesopotamian Civilization is often regarded as the “cradle of civilization”, emerging around 3500 BCE in the fertile region between the Tigris River and Euphrates River. The term “Mesopotamia” itself means “land between two rivers.” This region (modern-day Iraq and parts of Syria) witnessed the rise of some of the world’s earliest cities, governance systems, and urban planning practices.
From a planning perspective, Mesopotamian cities represent an early stage of urban evolution, characterized by organic growth, irrigation-based development, religious centrality, and defensive planning.
1. Geographical Context and Significance
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Key Features of the Region:
- Fertile alluvial plains between the two rivers
- Unpredictable flooding (unlike the Nile)
- Arid surroundings with limited rainfall
- Need for artificial irrigation systems
Planning Implications:
- Development of irrigation canals and water control systems
- Settlements located near rivers and canals
- Early examples of water resource management
2. Development of Mesopotamian Civilization
2.1 Early Settlements
- Began as agricultural villages
- Dependent on irrigation farming
2.2 Rise of City-States
- Independent city-states such as:
- Ur
- Uruk
- Babylon
Each city functioned as a political, economic, and religious center.
2.3 Urban Expansion
- Growth due to trade, agriculture, and governance
- Development of writing (cuneiform)
- Emergence of legal systems (Code of Hammurabi)
3. Settlement Pattern
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3.1 Organic Pattern
- Irregular street layout
- Unplanned growth over time
- Narrow, winding streets
3.2 Compact Settlements
- Dense housing clusters
- Efficient use of limited space
3.3 River-Based Location
- Settlements located near rivers and canals
Planning Principle:
- Adaptation to environmental and social needs rather than geometric planning
4. Urban Structure and Land Use
4.1 Central Religious Core
- Ziggurat (temple complex) at the center
- Religious and administrative functions combined
4.2 Residential Areas
- Dense clusters of mud-brick houses
- Organized around courtyards
4.3 Market Areas
- Trade and commercial activities near city center
4.4 Defensive Walls
- Cities surrounded by thick walls and gates
Planning Principle:
- Religious centrality and defensive planning
- Compact and inward-looking urban form
5. Architecture and Housing
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Housing Characteristics:
- Built using mud bricks (due to lack of stone)
- Flat roofs and small openings
- Courtyard houses for ventilation
Monumental Structures:
- Ziggurats (step pyramids)
- Palaces and administrative buildings
Planning Principle:
- Use of locally available materials
- Climate-responsive architecture
6. Infrastructure and Water Management
6.1 Irrigation Systems
- Canals, levees, and reservoirs
- Controlled distribution of water
6.2 Drainage
- Basic drainage systems (less advanced than Indus Valley)
6.3 Transport
- Rivers used as primary transport routes
Planning Principle:
- Water management as the backbone of settlement development
7. Defense and Security
Key Features:
- Fortified city walls
- Controlled entry gates
- Watchtowers
Example:
- Babylon was famous for its massive walls
Planning Principle:
- Security and protection against invasions
8. Governance and Administration
Mesopotamian cities had structured governance systems.
Features:
- City-states ruled by kings or priests
- Legal systems (Code of Hammurabi)
- Organized taxation and labor
Planning Implication:
- Regulation of trade and land use
- Centralized control of resources
Planning Principle:
- Administrative efficiency and regulation
9. Economic and Trade Factors
- Agriculture as the base economy
- Trade with neighboring regions (Indus Valley, Egypt)
- Development of marketplaces
Planning Principle:
- Economic activity shaping urban growth
10. Environmental Challenges and Adaptation
Challenges:
- Unpredictable floods
- Soil salinity due to irrigation
- Limited natural resources
Adaptation Strategies:
- Construction of canals and embankments
- Crop diversification
Planning Principle:
- Resilience through environmental management
11. Key Planning Principles of Mesopotamian Civilization
The major planning principles derived from Mesopotamian cities include:
- Water Resource Management (Irrigation-based planning)
- Organic Urban Growth
- Religious and Administrative Centrality
- Compact and Dense Settlements
- Defensive Planning (Walled cities)
- Use of Local Materials
- Economic and Trade Integration
- Environmental Adaptation and Resilience
12. Comparison with Other River Valley Civilizations
- Less geometric than Indus Valley cities
- More organic and unplanned
- Stronger emphasis on defense and religion
- Advanced irrigation but weaker sanitation systems
13. Relevance to Modern Planning
Mesopotamian planning provides valuable lessons:
- Water-sensitive planning → Irrigation and flood management
- Compact urban form → Efficient land use
- Mixed-use development → Integrated economic activities
- Defensive planning → Disaster risk reduction
In modern contexts, especially in arid regions, these principles are crucial for sustainable development.
Conclusion
The Mesopotamian civilization represents one of the earliest experiments in urban living, characterized by organic settlement patterns, irrigation-based agriculture, and strong religious and administrative centers. Despite lacking the geometric precision of later civilizations, Mesopotamian cities were highly adaptive to their environment and demonstrated sophisticated approaches to water management and governance.
The planning principles derived from Mesopotamian cities—such as resource management, compactness, and resilience—continue to hold relevance in contemporary urban planning. These ancient cities remind us that successful settlements are those that effectively balance environmental constraints, economic needs, and social organization.
Town and Country Planning: Definitions, Goals, and Objectives of Planning
1. Introduction
Town and country planning is an important discipline that focuses on the organized development and management of both urban and rural areas. It aims to ensure the efficient use of land, proper infrastructure development, environmental protection, and improved quality of life for communities. Planning helps guide the growth of cities, towns, and rural settlements in a systematic manner so that development occurs in a balanced, sustainable, and equitable way.
With increasing population growth, urbanization, and industrialization, planning has become essential to address problems such as housing shortages, traffic congestion, environmental degradation, and uneven regional development. Town and country planning provides a framework for coordinating social, economic, and physical development within a region.

2. Meaning of Town and Country Planning
Town and country planning refers to the process of organizing and controlling the development of land and resources in both urban and rural areas. It includes the planning of settlements, infrastructure, transportation systems, public services, and environmental management.
The term “town planning” generally refers to the planning of urban areas such as cities and towns, while “country planning” focuses on rural areas including villages, agricultural land, forests, and natural resources.
Together, town and country planning aims to create well-organized and sustainable environments for human activities.
3. Definitions of Town and Country Planning
Various scholars and planning organizations have defined town and country planning in different ways.
Lewis Keeble
Lewis Keeble defined town planning as:
“The art and science of ordering the use of land and the siting of buildings and communication routes so as to secure the maximum practicable degree of economy, convenience and beauty.”
This definition highlights the importance of efficient land use, functional design, and aesthetic quality in urban development.
Patrick Geddes
Patrick Geddes emphasized the importance of understanding the relationship between people, environment, and economic activities. He introduced the idea that planning should be based on comprehensive surveys of social and environmental conditions.
His approach is often summarized through the concept of “Place, Work, and Folk.”
Town and Country Planning Association
According to the Town and Country Planning Association, planning is:
“The process of guiding the development and use of land in order to improve the quality of life and promote sustainable development.”
General Definition
In general terms, town and country planning can be defined as:
“A systematic process of organizing land use, infrastructure, and development activities in urban and rural areas to achieve orderly growth, economic efficiency, social welfare, and environmental sustainability.”
4. Goals of Planning
The goals of planning represent the broad outcomes that planning aims to achieve. These goals guide the development strategies and policies prepared by planners.
Sustainable Development
One of the major goals of planning is to promote sustainable development by balancing economic growth, social welfare, and environmental protection.
Balanced Regional Development
Planning aims to reduce disparities between urban and rural areas and promote balanced development across regions.
Efficient Use of Land and Resources
Planning ensures that land and natural resources are used efficiently and responsibly.
Improved Quality of Life
Providing better housing, infrastructure, public services, and environmental conditions helps improve the overall quality of life for residents.
Environmental Protection
Planning aims to conserve natural resources, protect ecosystems, and reduce pollution.
5. Objectives of Planning
While goals represent broad aspirations, objectives are specific targets that help achieve these goals.
Orderly Urban Development
Planning ensures that cities and towns grow in a planned and organized manner rather than through uncontrolled expansion.
Efficient Land Use
Land-use planning helps allocate land for different purposes such as residential, commercial, industrial, and recreational activities.
Infrastructure Development
Planning focuses on providing adequate infrastructure including roads, water supply, sewage systems, electricity, and public transportation.
Housing Provision
Ensuring access to safe and affordable housing is a key objective of planning.
Social Welfare
Planning aims to improve social services such as education, healthcare, recreation, and community facilities.
Economic Development
Planning supports economic growth by promoting industries, businesses, and employment opportunities.
Environmental Sustainability
Protecting natural resources and maintaining ecological balance are essential objectives of planning.
6. Importance of Town and Country Planning
Town and country planning plays an essential role in managing development and improving living conditions.
Managing Urban Growth
Planning helps control urban expansion and prevents problems such as overcrowding and slum development.
Infrastructure Coordination
Planning ensures that infrastructure systems are developed in coordination with population growth and land use.
Environmental Management
Planning helps protect natural resources and reduce environmental degradation.
Social Equity
Planning promotes equitable access to housing, services, and economic opportunities.
7. Conclusion
Town and country planning is a comprehensive discipline that guides the development and management of urban and rural areas. It involves organizing land use, infrastructure, transportation, and public services in a systematic manner to achieve sustainable and balanced development.
Various scholars such as Lewis Keeble and Patrick Geddes have defined planning as both an art and a science that integrates social, economic, and environmental considerations. The goals of planning include sustainable development, balanced regional growth, and improved quality of life, while the objectives focus on efficient land use, infrastructure provision, housing development, and environmental protection.
Effective planning is essential for creating organized, livable, and sustainable settlements that meet the needs of present and future generations.
Urban and Rural India: Planning Concerns of Cities, Towns, and Villages
1. Introduction
India is characterized by a diverse settlement system consisting of large metropolitan cities, medium and small towns, and a vast network of villages. According to demographic patterns, India has historically been a predominantly rural country, although urbanization has been steadily increasing. Both urban and rural areas play significant roles in national development, and planning must address the specific needs and challenges of each type of settlement.
Urban areas are centers of industry, commerce, education, and services, while rural areas are primarily associated with agriculture, natural resource management, and traditional livelihoods. Effective planning in India requires an integrated approach that considers the development of cities, towns, and villages together rather than in isolation. Balanced development helps reduce regional disparities, improve living standards, and promote sustainable growth.

2. Urban and Rural Structure in India
India’s settlement pattern includes three main categories:
- Cities and metropolitan areas
- Towns and small urban centers
- Villages and rural settlements
Each category has different economic activities, population characteristics, infrastructure requirements, and development challenges.
Urban areas generally have higher population density, diverse economic activities, and developed infrastructure, whereas rural areas have lower population density and depend largely on agriculture and natural resources.
3. Planning Concerns of Cities
Cities are large and complex settlements that serve as economic and administrative centers. Rapid urbanization in India has created several planning challenges.
3.1 Housing and Urban Poverty
One of the major concerns in cities is the shortage of affordable housing. Rapid population growth and migration from rural areas have resulted in the expansion of slums and informal settlements.
Urban planning must focus on providing affordable housing, improving living conditions, and reducing homelessness.
3.2 Infrastructure and Basic Services
Cities require extensive infrastructure such as:
- Water supply systems
- Sewerage and sanitation networks
- Electricity supply
- Solid waste management
- Transportation systems
In many Indian cities, infrastructure development has not kept pace with population growth.
3.3 Transportation and Mobility
Traffic congestion is a major issue in many urban areas. Efficient public transportation systems, pedestrian infrastructure, and traffic management strategies are essential for improving urban mobility.
3.4 Environmental Management
Urban areas face environmental challenges such as air pollution, water pollution, and loss of green spaces. Sustainable urban planning must include environmental protection and climate resilience.
3.5 Land Use Management
Efficient land-use planning is necessary to prevent unplanned development and ensure balanced distribution of residential, commercial, industrial, and recreational areas.
4. Planning Concerns of Towns
Towns serve as important intermediate settlements between cities and villages. They often function as regional service centers and support surrounding rural areas.
4.1 Infrastructure Development
Many towns in India lack adequate infrastructure such as proper roads, water supply, sanitation systems, and public transportation.
Planning must focus on improving basic infrastructure to support population growth and economic activities.
4.2 Economic Development
Towns play an important role in regional economic development by supporting small industries, markets, and service sectors.
Planning strategies should promote local economic activities and employment opportunities.
4.3 Urban Governance
Many towns face challenges related to weak administrative capacity and limited financial resources.
Strengthening local governance institutions is essential for effective planning and development.
4.4 Balanced Regional Development
Towns can help reduce migration to large cities by providing employment opportunities and essential services within smaller urban centers.
5. Planning Concerns of Villages
Villages are the backbone of rural India and are primarily dependent on agriculture and natural resources.
5.1 Agricultural Development
Planning in rural areas must focus on improving agricultural productivity through better irrigation systems, modern farming techniques, and access to markets.
5.2 Rural Infrastructure
Rural development requires improved infrastructure such as:
- Rural roads
- Electricity supply
- Drinking water facilities
- Sanitation systems
- Healthcare and education facilities
These improvements help enhance the quality of life in rural communities.
5.3 Employment and Livelihoods
Many rural areas face challenges related to unemployment and underemployment. Planning must promote rural industries, agro-based enterprises, and skill development programs.
5.4 Rural Housing
Providing adequate housing in villages is another important planning concern. Rural housing programs aim to improve living conditions and ensure access to basic amenities.
5.5 Environmental Sustainability
Rural planning must also focus on sustainable management of natural resources such as land, forests, and water bodies.
6. Rural–Urban Linkages
Urban and rural areas are interconnected through economic, social, and transportation networks.
Cities depend on rural areas for:
- Agricultural products
- Natural resources
- Labor supply
Rural areas depend on cities for:
- Markets for agricultural goods
- Employment opportunities
- Education and healthcare services
Strengthening rural–urban linkages is essential for balanced regional development.
7. Integrated Planning for Urban and Rural Development
Integrated planning approaches aim to coordinate development between urban and rural areas.
Key strategies include:
- Development of small and medium towns to reduce pressure on large cities
- Promotion of regional planning to address spatial inequalities
- Improvement of transportation networks connecting rural and urban areas
- Encouraging rural industrialization and economic diversification
Such approaches help create a balanced settlement system.
8. Government Initiatives for Urban and Rural Development
The Government of India has introduced several programs to address planning concerns in both urban and rural areas.
Examples include:
Urban Development Programs
- Smart Cities Mission
- AMRUT (Atal Mission for Rejuvenation and Urban Transformation)
- Pradhan Mantri Awas Yojana (Urban)
Rural Development Programs
- Mahatma Gandhi National Rural Employment Guarantee Act (MGNREGA)
- Pradhan Mantri Awas Yojana (Gramin)
- National Rural Livelihood Mission
These programs aim to improve infrastructure, housing, employment, and service delivery.
9. Conclusion
Urban and rural India together form a complex settlement system that requires comprehensive and integrated planning. Cities face challenges related to housing, infrastructure, transportation, and environmental management. Towns require improved infrastructure and economic development to serve as regional growth centers. Villages need better agricultural productivity, rural infrastructure, employment opportunities, and resource management.
Effective planning must address the specific needs of cities, towns, and villages while strengthening rural–urban linkages. By promoting balanced regional development and improving infrastructure and services across all types of settlements, planners can contribute to sustainable and inclusive development in India.
My List of Top Ten Videos of 2018

I think we are living in amazing times whereby we can access and view high quality videos for free! I have selected some of my favorites from 2018. My criteria for their selection are that they made me laugh, cry, cheer, and/or made me feel inspired and hopeful. There are very few mentions of traditional schooling and education; yet, they all have connections to what school and education should aspire to be.
Educator and author Luis Perez gives a powerful TED Talk about how his experience with visual impairment forced him to live between and betwixt worlds. This inspiring talk covers his journey with disability, the importance of access and the role of technology for all learners.
11-year-old speaks out, at the March For Our Lives rally in Washington, for all the African-American girls who have been left out of the gun violence discussion. Wadler led a walkout at her elementary school to bring attention to the gun violence in schools across the country.
Michelle King discussed her current conundrums: How might we create empathetic institutions that remind us of our humanity? How might we re-design for equity and social justice in and out of school learning? How might we design learning institutions to build connections? How might we allow those connections help us re-see the worlds we inhabit? How might we embrace silence in our lives?
SOAR is an award-winning 3D animated movie about a young girl who must help a tiny boy pilot fly home before it’s too late. (Not from 2018, but that’s when I first viewed it, and it has such great connections to maker education.)
Adam Savage gives his annual “Sunday sermon” at the 2018 Bay Area Maker Faire. Adam talks about an essential aspect of making and maker culture: generosity and sharing. With examples from his own experiences and the world at large, Adam explains why the more we share, the more we have.
Emily Pilloton shares stories of community-focused creative projects and provide strategies and mindsets to bring purposeful making into any classroom. Furthermore, by connecting creativity to our communities, bringing real projects to life in the real world, students become young leaders with the soft and hard skills that will prepare them for the future. This talk shows an initiative that uses the power of creativity, design, and hands-on building to amplify the raw brilliance of youth, transform communities, and improve K-12 public education from within.
Watch Michelle Obama and Tracee Ellis Ross in conversation at the 2018 United State of Women Summit on May 5, 2018 Los Angeles. (I cannot overstate how much admiration I have for this woman.)
Maria Town’s keynote at the Maker of Nation’s conference where she talks about the rights of persons with disabilities especially from a maker’s perspective.
In this joyful, heartfelt talk featuring demos of her wonderfully wacky creations, Simone Giertz shares her craft: making useless robots. Her inventions — designed to chop vegetables, cut hair, apply lipstick and more — rarely (if ever) succeed, and that’s the point. “The true beauty of making useless things [is] this acknowledgment that you don’t always know what the best answer is,” Giertz says. “It turns off that voice in your head that tells you that you know exactly how the world works. Maybe a toothbrush helmet isn’t the answer, but at least you’re asking the question.”
. . . and my parting shot speaks for itself:
Gingerbread House Making: A Fun and Engaging Cross-Curricular Lesson
I believe that educators can be intentional in setting up environments where learners’ propensity to create flourishes. Some elements that can assist with this kind of unbridled making and creating include:
- Open ended projects that promote self-directed differentiation and personalization.
- Choice of projects, methods, materials.
- Some structure but lots of room for a personal touch; lots of room for creativity.
- Educators letting go of expectations what the final project should look like.
- Focus on the processes of learning.
- Focus on the social emotional aspects of learning – collaboration, persistence, acceptance of failure.
- Acceptance of a learner’s projects based on their own criteria of excellence rather than of the educator’s.
- Reflection is built into the process so learners can revisit their projects with a critical eye.

This past week I did a gingerbread house making activity (described below) that included math and language arts connections with my two groups of gifted 3rd through 6th graders. It met all of these criteria and resulted in 100% engagement – lots of fun for the students.
When I talk about making in the classroom with teachers, I often say it takes a lot of preparation time but then the students end up working harder than the teacher during class time – which I believe should always be the case. This activity took quite a bit of preparation plus I ended up spending about $50 out-of-pocket money for the supplies. For me, though, it was worth it as I got to see my students experience such joy and excitement creating their gingerbread houses along with joy in doing the math and language arts activities I built into the lesson.
The Gingerbread House Lesson
List of Activities
As a cross-curricular unit, this lesson addressed standards in language arts, math, science and the arts. The general lesson list of activities included:
- Showing students the story of The Gingerbread Man.
- Asking students to write a story that features a gingerbread house.
- Showing students a video about how to make a simple gingerbread house with graham crackers.
- Asking students to create a blueprint of their gingerbread house including estimates of their perimeters and area. This necessitated me reviewing how to calculate these.
- Having students create their own royal icing from powdered sugar and meringue power – doubling the recipe to include more math calculations.
- Giving students lots of time to make their gingerbread houses.
Standards Addressed
Language Arts Standards
- Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- Use narrative techniques, such as dialogue, description, and pacing, to develop experiences and events or show the responses of characters to situations.
Math Standard
- Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
Next Generation Science Standard
Art Standards
- Anchor Standard #1. Generate and conceptualize artistic ideas and work.
- Anchor Standard #2. Organize and develop artistic ideas and work.
- Anchor Standard #3. Refine and complete artistic work.
Social Emotional Learning Standards
- Student demonstrates ability to manage emotions constructively. “I can appropriately handle my feelings.”
- Student demonstrates ability to set and achieve goals. “I can set and achieve goals that will make me more successful.”
Materials
- computers access (to write their stories)
- graph paper
- tape measures
- markers or colored pencils of different colors
- graham crackers ( a lot – I ran short)
- royal icing: confectionary sugar and meringue (see recipe at http://www.inkatrinaskitchen.com/small-batch-royal-icing/)
- electric hand mixer
- gum drops
- pretzels
- candy canes
- skittles or m&m’s
- mini-marshmallows
Activity Details
Write a Story About a Gingerbread House
This part of the lesson was introduced to students by showing them the story of The Gingerbread House to show them what was possible for a creative story.
They then wrote a story about a gingerbread house. I have an Orthodox Jew in one of my classes so I kept it general rather than emphasizing a Christmas theme. Here is an example story:
Creating Blueprints of the Gingerbread Houses with the Perimeter and Area
Students were shown the following video to help them learn techniques for building their gingerbread houses and to get inspired for the type of gingerbread houses they wanted to make.
We then reviewed the formulas for estimating perimeter and area. As part of their blueprints, they included these estimates using one color marker for the perimeter and one for the area. They were given the option to use the squares on the graph paper or to use the tape measures to figure out their perimeter and area.


Making Their Gingerbread Houses
Then came the gingerbread house making time. Students were split into groups of three and provided with the recipe for royal icing which they had to double (more math!) to have enough for the three of them. Also on their respective tables were food items for their gingerbread houses: graham crackers, gum drops, candy canes, skittles, pretzels, mini-marshmallows.
As I mentioned above, there was 100% of engagement by the students as evidenced in these photos.
The only change to this lesson that I would implement when I do it again (and I am definitely doing it again), would be more graham crackers and more time to make them.
The Importance of Civics Education (Updated)
Truth be told, I always disliked history and government classes as a Kindergarten through undergraduate student. I found it dry, boring, irrelevant, and unimportant. I believe this was due to it all being about memorization . . . memorizing events and dates in history; memorizing the branches of government; memorizing states and their capitols. This type of learning reflects only remembering, the lowest level of Bloom’s Taxonomy.
Now that I am a teacher of gifted education, I believe it is important for my students, for all students to participate in civics education. There is a problem with knowledge of civics by today’s children and youth (adults, too). The Center on American Progress stated in The State of Civics Education:
Civic knowledge and public engagement is at an all-time low. A 2016 survey by the Annenberg Public Policy Center found that only 26 percent of Americans can name all three branches of government, which was a significant decline from previous years. Not surprisingly, public trust in government is at only 18 percent and voter participation has reached its lowest point since 1996. Without an understanding of the structure of government; rights and responsibilities; and methods of public engagement, civic literacy and voter apathy will continue to plague American democracy. Educators and schools have a unique opportunity and responsibility to ensure that young people become engaged and knowledgeable citizens.
For civics education to be effective, though, it needs to be engaging, exciting, authentic, and relevant for learners. Here are two civics education practices that can be implemented within the classroom”
Schools should provide direct instruction in government, history, economics, law, and democracy in ways that provoke analysis and critical thinking skills. These subjects are vital to laying the foundation for civic learning and may also contribute to young people’s tendency to engage in civic and political activities over the long term. However, schools should avoid teaching only rote facts about dry procedures, which is unlikely to benefit students and may actually alienate them from politics.
Schools should incorporate discussion of current local, national, and international issues and events into the classroom, particularly those that young people view as important to their lives. Engaging students in civil dialogue about controversial issues provides opportunities to foster character and civic virtue–important civic dispositions that are the habits of the heart and mind conducive to the healthy functioning of the democratic system. Examples include civility, open-mindedness, compromise, and toleration of diversity, all of which are prerequisites of a civic life in which the American people can work out the meanings of their democratic principles and values (Revitalizing Civic Learning in Our Schools).
As discussed in the NEA article Forgotten Purpose: Civics Education in Public Schools , the value of civics education goes far beyond politics:

Now I am including civics education as part of my gifted education instruction for my 2nd through 6th grade students. There are two reasons I am doing so:
- The political climate, not just in the United States, but worldwide has become contentious and toxic. I believe that this is due, in part, to a lack of education in civics.
- There are online tools like Brainpop, Newsela, and iCivics that make civics education more interesting and engaging.
Update
This is an update of the original post in which I discussed the midterm elections – see below. I have a group of 5th and 6th grade gifted students who selected the global citizenship class I offer one day a week for 1.5 hours per meeting time. This means that they are interested in this topic. They have been working on their presidential candidacy speeches as if they were going to run for being the president of the United Speech. Today, April 11, 2019, we watched some Brainpop videos.

I stopped them at several points to ask questions, “Who is the vice president of the United States?” Them, “I don’t know.” “How many terms – how long can someone be president of the United States?” Their response, “I don’t know.” How many branches of the US government are there?” Their response, “I don’t know.” Yikes – more evidence that civics education is needed in our schools.
I teach at two Title 1 schools with a predominately Hispanic student body. An article from the NEA had this to say about civics education in lower income schools:
Only 25 percent of U.S. students reach the “proficient” standard on the NAEP Civics Assessment. White, wealthy students are four to six times as likely as Black and Hispanic students from low-income households to exceed that level. Here’s why: Students in wealthier public school districts are far more likely to receive high-quality civics education than students in low-income and majority-minority schools (Forgotten Purpose: Civics Education in Public Schools ).
Midterm Elections
The midterm elections provided a great teachable moment for my students to get some civics education. We began with a KWHLAQ Chart developed by (what do I Know, what do I Want to know, How will I find out, what have I Learned, what Action will I take, and what further Questions do I have) developed by Silvia Tolisano. We then watched some Brainpop videos on voting using the follow-up review quizzes. Students were then asked to choose an article from the Newsela Civics category to read, and play iCivics games. Here are the slides of activities I shared with students in our Google Classroom so students could have access and work through the Newsela and iCivics activities at their own pace, making choices of news articles and games based on their own interests.
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Because of student choice and the interactive nature of Newsela and iCivics (I can’t overstate how much all of my students love iCivics), students found the activities engaging. These activities also tapped into higher levels of Bloom’s Taxonomy. This is a start. I plan on integrating civics lessons throughout the school year.
There are no so many fun and interactive ways to teach civics as well as suggestions and tips for best practices such as the ones recommended by The National Center for Learning and Civc Engagement in a guidebook entitled Six Proven Practices for Effective Civic Learning.
The necessary elements of effective civic education include classroom instruction in civics & government, history, economics, law and geography; service learning linked to classroom learning; experiential learning; learning through participation in models and simulations of democratic processes; guided classroom discussion of current issues and events, and meaningful participation in school governance.
Access to this document can be found below; and the NEA has a list of civics education resources found at http://www.nea.org/civicseducation.
Day of the Dead (Dia de los Muertos) Displays: A Maker Education Project

I have lived in Santa Fe, New Mexico for a few decades. One of my favorite things about living here is that my town celebrates and embraces Hispanic and Mexican cultural traditions. I have the privilege of working with gifted kids at two elementary schools with over 80% Hispanic students. For the past two years, I did Halloween Wars – based off of the Food Channel show. See Halloween Wars: An Interdisciplinary Lesson with a STEM, STEAM, Maker Education Focus for more about this. Because of the cultural heritage of my students and because I find the Day of the Dead holiday so intriguing and beautiful (the movie, Coco, helped bring its beauty to the masses), I decided to focus on having the students create Dia de los Muertos displays this year.
Standards Addressed
21st Century Skills
- Using 21st century skills to understand and address global issues
- Learning from and working collaboratively with individuals representing diverse cultures, religions and lifestyles in a spirit of mutual respect and open dialogue in personal, work and community contexts
- Understanding other nations and cultures, including the use of non-English languages
- Create new and worthwhile ideas (both incremental and radical concepts)
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts
- Create new and worthwhile ideas (both incremental and radical concepts)
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts
Next Generation Science Standards
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Analyze and interpret data on the properties of substances before and after the substances interact to determine if a chemical reaction has occurred.
Common Core State Standards – ELA
- Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
Getting Started – Gaining Attention
To introduce and show students the traditions related to Day of the Dead, they are shown the following videos:
. . . as well as given time to explore the Smithsonian Latino Center’s Theater of the Dead – http://latino.si.edu/dayofthedead/ which includes an interactive element to build their own alter or Ofrenda.
Writing a Story About Day of the Dead
Students write a story with a Day of the Dead theme. They are given the option to write it alone or with a partner. Here is an example from one of my 6th grade students:
Artifacts for the Day of the Dead Displays
Students make the following artifacts and then, in small groups of three students, decide if and how they want to use them in their Day of the Dead displays to reflect the stories they wrote.
Decorated Skulls with Paper Circuits for Eyes
Materials: skull outline and parallel circuit outline (one for each student), 5MM LED lights, copper tape, coin batteries, transparent tape, markers.
Students decorate their paper skulls and then make parallel paper circuits to light up the eyes of these skulls. I found a template of a skeleton skull online. I printed these out – one for each student. I then made an outline of a parallel circuit so that when connected and joined with the top part, the LEDs would show up as pupils of the decorated skull – see below.


Students first cut out and decorate their skulls with markers. Images of decorated Day of the Dead skulls can be projected via a whiteboard so students can see examples. They then trace their cut out skulls onto the paper circuits template and cut that out. The bottom piece, containing the parallel circuit design, is then wired with the copper tape. The shorter copper tape is taped down from the battery placeholder to the end of its outline, so that the coin battery can be placed on top of that. For the longer piece of copper tape, about 1.5 inches is left at the end near the battery. This extra is folded onto itself so that after the battery is in place, this part of the copper tape can be taped on top of the battery. Having a folded over end piece makes it more manageable. Students should be reminded how to find the polarities of both the LEDs (the longer leg is positive) and the coin battery (it has a + on the top – that side with a little bit larger diameter). Students then tape their batteries and LEDs in place insuring that the positive legs of the LED lead to positive side of the battery and visa-versa. For more about paper circuits, see https://www.makerspaces.com/paper-circuits/. The LEDs are then poked through the eyes of the decorated skull. The top and bottom pieces are then stapled together.
Sugar Skulls
Materials: sugar, meringue powder, sugar skull molds
Sugar skull molds can be purchased from https://www.mexicansugarskull.com/sugar_skulls/sugar-skull-molds.html. Sugar skulls are incredibly easy to make – just combining the dry ingredients of sugar and meringue power and adding a little water so it becomes the consistency of dampened beach sand. More directions along with amounts can be found at https://www.mexicansugarskull.com/sugar_skulls/instructions.html. After waiting at least 24 hours for the skulls to harden, students can then decorate them using edible markers or royal icing.


Skulls from Modeling Chocolate
Materials: white chocolate morsels, corn syrup.
This is another easy recipe to make (see http://artisancakecompany.com/recipe/how-to-make-perfect-modeling-chocolate/ for specific directions) although it is a bit tricky to get the modeling chocolate to the right consistency. Once the modeling chocolate is made, students sculpt it into 3D skulls.


micro:bit Lit Skull
Materials: micro:bit (one for each team), heavy stock cardboard, (servos with jumper wires and alligator clips if movement is designed)
A micro:bit is mini-computer, half the size of a credit card equipped with 25 red LED lights that can flash messages. The micro:bit features an embedded compass, accelerometer, mobile, and web-based programming capabilities. It is compatible with a number of online code editors across a number of different languages (https://learn.sparkfun.com/tutorials/getting-started-with-the-microbit). For this activity, students cut out a skull with a window in the middle for the micro:bit (see below). They then use https://makecode.microbit.org/ to (1) create a message on the LEDs about Day of the Dead, and (2) code the servo to rotate the skull in a small arc from side to side (see https://sites.google.com/view/microbitofthings/7-motor-control/11-servo-control?authuser=0 for how to do this).


Tissue Paper Marigolds


Materials: yellow tissue paper, pipe cleaners.
The directions for how to make these can be found at https://tinkerlab.com/simple-paper-marigolds-dia-de-los-muertos/,
Edible Slime
Materials: sugar free Jello, starch
This is an easy recipe with the slime made by combining sugar free Jello, food starch, and water. Colors are determined by the flavor of the Jello – I like using lime for green slime and strawberry for red slime. For more information, visit https://thesoccermomblog.com/edible-silly-putty/
Miscellaneous Materials
Students are provided with core board and also given candy bones, candy gravestones, and chocolate animal crackers (to be crushed into dirt) so that these items along with the projects described above can be used for their displays, again reminding students that the displays should directly reflect their stories about Dead of the Day – Dia de los Muertos.
Student Reflection
Students were asked to randomly choose five cards from the deck of my Maker Reflection Cards to reflect on their experiences with this project. They were told that they could discard two of them but would need to answer three of them via a blog post, and I was totally elated when one asked if he could answer more – seven of them! Here are screenshots of his and another student’s reflections.



Choice + Imagination = Fantastic Results
Destination Imagination (DI) has been recommended by my supervisor for use with gifted students. I teach gifted students at two Title 1 elementary schools.
DI MISSION
To engage participants in project-based challenges that are designed to build confidence and develop extraordinary creativity, critical thinking, communication, and teamwork skills
DI PRINCIPLES
- Fun learning: Explore STEM/STEAM concepts in a hands-on environment
- Creative problem solving: Learn how to think, not what to think
- Kid powered; team driven: Energize students to own all decisions, creations, and results
- Friendly competition: Motivate teams to reach for the stars, while also rooting for each other
- Global diversity: Encourage and celebrate differences in each other, and differences in ideas.
(https://www.destinationimagination.org/vision-mission/)
Destination Imagination has developed Instant Challenges to help spark student creativity. Recently, I had one class of gifted 6th graders do the Fortune Teller Instant Challenge. See below.

Here is a PDF that leads to the several versions of the Destination Imagination Fortune Teller: Destination_Imagination_IC_Makers PDF
I only have four students in this particular class and interestingly, each selected a different project:
- Tell a Story About Being Very, Very Hungry at a Concert
- Make a Cartoon About Getting a New Pet in a Fishbowl
- Create a Song About Trying to Fly at an Amusement Park
- Create a Commercial About Trying to Fly at an Amusement Park
They (except for the cartoon) recorded their projects in front a green screen and then added background images using iMovie. Here are their finished creations:
They had 100% engagement throughout the project. This is significant as two of the girls sometimes have a difficult time getting and staying focused on their projects during class. I believe this occurred because they were given a choice and they had to use their imaginations.
Choice
I have blogged about giving student voice and choice in the past.
Education works when people have opportunities to find and develop unaccessed or unknown voices and skills. Audre Lorde poignantly describes this “transformation of silence into language and action [as] an act of self-revelation.” Opportunities for flexibility and choice assist learners in finding passion, voice, and revelation through their work. (http://www.edutopia.org/blog/student-choice-leads-to-voice-joshua-block)
Internet accessibility, technologies that permit the user-generated media, and social media allow for unlimited potential for learner choice and voice.
Learner Choice can be facilitated through:
Imagination
I believe that most of student learning should contain some form of them using their imaginations. Sadly, though as Sir Ken Robinson noted over ten years ago, “schools are killing creativity.”
According to research conducted by Kyung Hee Kim, Professor of Education at the College of William and Mary, all aspects of student creativity at the K-12 level have been in significant decline for the last few decades. Based on scores from the Torrance Tests of Creative Thinking, her study reveals “that children have become less emotionally expressive, less energetic, less talkative and verbally expressive, less humorous, less imaginative, less unconventional, less lively and passionate, less perceptive, less apt to connect seemingly irrelevant things, less synthesizing, and less likely to see things from a different angle” (How America’s Education Model Kills Creativity and Entrepreneurship).
From my blog post, Intentional Creativity:
Embedding creativity into the curriculum can and should be a strong component of content area teaching and learning. In other words, educators don’t need to plan to teach creativity as another part of curriculum. Creativity is often an integral part of the practices of professionals including scientists, mathematicians, business people, artists, writers, and is an important part of their content area expertise. It follow, then, that learners should be taught in ways that help them think like a scientist . . . like an artist . . . like a writer . . . like a business person.
BreakoutEDU: A Professional Development Workshop
I recently got the opportunity to offer a professional development workshop for educators of gifted students at the 2018 14th Annual Fall Gifted Education Institute. The description for my workshop was as follows:
BreakoutEDU presents puzzles for students to decipher, each clue leading to another which in turn opens locks attached to a strongbox. BreakoutEdu activities address the unique talents and needs of gifted students in that they require critical thinking, creativity, problem-solving, collaboration, and communication. During this session, directly experience two BreakoutEdu activities: (1) Eggbert, the Slightly Cracked Egg, with a social emotional theme of the benefits of being different, and (2) World of Geometry; and learn about the Breakout Edu resources available to teachers.
Here are the slides from my presentation:
Eggbert: The Slightly Cracked Egg
As an experiential educator, I believe that most learning experiences are best begun with an experiential learning activity (for more about this, see David Kolb’s working on the Experiential Learning Cycle). So I immediately had the workshop participants jump in to do a physical BreakoutEDU game, Eggbert, the Slightly Cracked Egg (see https://usergeneratededucation.wordpress.com/2016/09/04/eggbert-the-slightly-cracked-egg-a-breakout-edu-game/ for a description, set up description, and support materials). I specifically developed this activity for use with gifted students as sometimes they themselves as slightly cracked although I think this book-activity has value for all students – all ages. Here are some photos of the teachers engaged in this activity:
The Reflection
We don’t learn from experience, we learn from reflecting on experience. John Dewey
I then introduced the importance of reflecting on experience (also part of Kolb’s Experiential Learning Theory), and asked the participants to reflect on their Eggbert Breakout Edu by using the BreakoutEdu reflection cards.



Digital BreakoutEDU
After sharing resources offered through Breakoutedu.com (see slide deck about) and for our final activity, I asked them to complete a digital BreakoutEDU activity, Escape from the Dungeon. My purpose for introducing this activity was twofold: (1) to show the teachers that BreakoutEDU games can introduce and reinforce some fairly advanced content concepts – this one has students use geometry concepts and formulas; and (2) to show teachers the use of digital Breakout Edu games where the use of kits aren’t required.


Why do we group students by manufacture date?

Ken Robinson once famously said, “Students are educated in batches, according to age, as if the most important thing they have in common is their date of manufacture.” (Ken Robinson, The Element: How Finding Your Passion Changes Everything).
I have the privilege of working with 2nd through 6th graders in my gifted education classes and Kindergarten through 6th grade in my summer STEM and robotics camps. With my summer camps, they get to choose their camp by interest not age. In my gifted program, they select from a menu of content areas so it is also interest- rather than age-driven. I wouldn’t have it any way.
The Problem with Grouping Learners by Age
Grouping students by age or manufacture date is a contrived sorting mechanism. It assumes that same age kids are alike in their intellectual, physical, emotional, and social development; that they have commonalities in addition to their age. Academic standards used by almost all schools are based on the false and incorrect belief of the average student. Todd Rose quoting Mike Miller’s research on brains found that “not a single one was even remotely close to the average. The average represented nobody,” and he added, “Average is widely misleading. In education, there is no such thing as an average student. Our educational system is built on the assumption that there is an average student.”
This critique of age-grading was written in 1912 by Frederick Burk:
It is constructed upon the assumption that a group of minds can be marshaled and controlled in growth in exactly the same manner that a military officer marshals and directs the bodily movements of a company of soldiers. In solid, unbreakable phalanx the class is supposed to move through all the grades, keeping in locked step. This locked step is set by the ‘average’ pupil–an algebraic myth born of inanimate figures and an addled pedagogy. The class system does injury to the rapid and quick-thinking pupils, because these must shackle their stride to keep pace with the mythical average. But the class system does a greater injury to the large number who make slower progress than the rate of the mythical average pupil . . . They are foredoomed to failure before they begin.
In his article, The Science of the Individual (why average doesn’t make sense in school, A.J. Juliani quoted Rose:
This is not a new debate. In fact, this century-old clash of foundational assumptions might be regarded as the cardinal battle for the soul of modern education. On the side of education for individuality, we find some of the most admired and progressive names in American education, including John Dewey, Charles Eliot, and Benjamin Bloom. These “Individualists” were animated by their defining assumption that every student is different and that education should be designed to accommodate those differences.
Grouping by Interests Rather Than Age
I do understand that mixed age groups will have developmental differences but in my programs, they are grouped by interests rather than by age. I find this to be more natural and mimics real world learning as individuals often seek out others in their out-of-school lives who have similar interests. Interest-driven learning is much more motivating and engaging. Community develops naturally due to shared interests. With groups of same aged peers, there may be no connections other than age.
I find the advantages of multiage groups to be:
- Increased sense of community as learners bond through discussing and participating in interest-driven activities.
- Increased socialization skills as the kids learn to navigate the learning tasks in their multiage groups.
- More variety and perspectives. At times, even the youngest kids offer unique ideas of which the older kids hadn’t thought.
- Older kids helping the younger kids which leads to feelings of importance and responsibility.
- Decreased behavior problems as the kids become engaged in learning activities they would choose to do outside of school.
In addition, the Association for Childhood Education International (ACEI) lists the following benefits of multiage classrooms:
- Children are viewed as unique individuals. The teacher focuses on teaching each child according to his or her own strengths, unlike in same-grade classrooms that often expect all children to be at the same place at the same time with regard to ability.
- Children are not labeled according to their ability, and children learn at their own rate.
- Children develop a sense of family with their classmates. They become a “family of learners” who support and care for each other.
- Older children have the opportunity to serve as mentors and to take leadership roles.
- Children are more likely to cooperate than compete. The spirit of cooperation and caring makes it possible for children to help each other as individuals, not see each other as competitors.
- Older children model more sophisticated approaches to problem solving, and younger children are able to accomplish tasks they could not do without the assistance of older children. This dynamic increases the older child’s level of independence and competence.
- Children are invited to take charge of their learning, by making choices at centers and with project work. This sense of “ownership” and self-direction is the foundation for lifelong learning.
- Children are exposed to positive models for behavior and social skills. (http://www.uwyo.edu/ecec/_files/documents/multi-age-benefits.pdf)
Beginning the School Year With Connections: 2018
I have written before about the beginning of the school year, Beginning the School Year: It’s About Connections Not Content.
I begin all classes focusing on having the students make connections between each other and with me. I want students to learn about one another in a personal way. I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests.
As we begin this new school year, I want to share my own ideas for what I believe represent best practices for doing so. I have the following goals for beginning the school year:
- To have the learners get to know one another and if they do know one another, to deepen that understanding.
- To have the learners get to know me as an educator.
- To set the climate that the classroom will experiential, engaging, fun, and student-centric.
- To begin the process of having learners learn to solve problems as a group and work cooperatively with one another.
- To begin creating a supportive climate – where learners support one another and I support their learning efforts.
- To give the message that social-emotional learning is important.
- To give the message that we will use our bodies, art, team building, problem solving, and interactions with classmates in the classroom.
- To have the learners take ownership of their classroom.
What should also be obvious from this list is what is not on it – namely a focus on content-driven instruction during the first days of school.
These are the activities I used on the first day of school with my 2018 gifted classes of 2nd to 6th grade students (some similar to past beginning of the year activities and some new ones):
Thumball Ice Breaker
Learners arere asked to form a circle to participate in a Thumball Ice Breaker.

A learner tosses it to another learner. The catcher then responds to the prompt closest to her or his left them. After doing so, the learner throws it to another learner. I typically do two to three rounds where each learner gets the ball during a round. Example prompts include:
- Three Wishes
- Happiest Memory
- Three Yummy Foods
- Three Gross Foods
- Favorite TV Show or Movie
- Best Book or Author
- Great Vacation Place
- Funniest Cartoon
Warp Speed
As a former adventure educator, I have a fondness for team building and group problem solving activities, and regularly incorporate them into my classroom. A good list of these types of activities can be found on Teampedia.
Toss the ball around the circle until everyone has caught it once and it is returned to the leader. For Warp Speed, you need to establish a pattern of tossing one object around the group. Once the pattern has been established, ask the group to see how quickly they can move the object through the pattern with each person touching it in the order that has been established. Time this, and give the group several opportunities to improve their time (http://www.lifeway.com/studentministry/2014/07/07/game-warp-speed/).

As each effort is timed with the 3 second penalties per drop, I have them practice mental math. I show them their times as recorded via my iPhone, ask them to multiple the number of drops times 3 and then add this total to their time. On subsequent efforts, I ask them to subtract the difference. Later they compare their improvements.
Time to Take a Selfie Icebreaker
I found this activity via Caitlin Tucker’s post Padlet: Time to Take a Selfie Icebreaker https://catlintucker.com/2018/07/selfie-icebreaker/
First, teachers create a Padlet wall, title it “Time to Take a Selfie,” and provide a prompt with questions for students to answer. Below is a list of questions I have used to encourage students to share something about themselves.:
- Where is your happy place?
- What is the most adventurous thing you have ever done?
- What is the furthest place you have traveled?
- What is something you like about yourself?
- What is your favorite story (book or movie)?
- Do you consider yourself an introvert, an extrovert, or a mix? Explain.
- What is one thing you wish you had more time for in your life?
- What do you do to relax?
- When you are not at school, what do you spend most of your time doing?
- What is your most prized possession? Where did it come from and why do you love it?
- If you could only listen to one genre/type of music for the rest of your life, what would it be?
- Think about the best class you’ve ever had. What made that class so special?

(from my student teachers)
Jenga Ice Breaker
This is the Jenga game with the addition of icebreaker questions. It’s very simple to make. I used the Giant Tumbling Timbers for increased suspense but a smaller, generic Jenga game can be used. I found and typed up some icebreaker questions (examples can be found at https://funattic.com/76-fun-icebreaker-questions.htm), and taped them to the game pieces. It’s played like regular Jenga, but you have to answer the question on whatever piece you pull.


LED Enhanced All About Me Posters


I like using the All About Me posters at the beginning of the school year as it lets me know a lot about the learners in a very short time. I also use them to decorate my classroom walls. Since I have been involved in maker education, I show the kids how to use LED lights creating circuits with copper tape. They use these materials to create LED enhanced All About me Posters.
Eggbert the Slightly Cracked Egg: A Breakout Game
Story: Uses the children’s story, Eggbert: The Slightly Cracked Egg. Cast out of the refrigerator because of a small crack, Eggbert sets out into the world, using his talent for painting to try to blend in. Eventually he realizes that cracks are everywhere and reminds us all that our flaws are perfectly natural.
Topic Theme: This cross-curricular BreakoutEDU activities incorporates English, Math, and Social Studies standards as well as skills such as problem-solving and team building. I use this in the beginning of the year with my gifted students to reinforce that being different has its advantages.
Here are the specific details how to set-up and facilitate this Breakout Edu game: https://usergeneratededucation.wordpress.com/2016/09/04/eggbert-the-slightly-cracked-egg-a-breakout-edu-game/


DIY Operation Cooperation Classroom Quilt
This kit can be purchased from Oriental Trading Post – http://www.orientaltrading.com/diy-operation-cooperation-classroom-quilt-a2-57_9111.fltr Students get their own individual squares and are asked to decorate their individual pieces with symbols of their personal strengths. The class then figures out how to combine all of the pieces to form a class quilt.


A STEM Camp for Young Learners
I just finished a week long – half day STEM camp for learners, ages 7 through 12, half girls and half boys. The energy in the room throughout the week was pretty incredible. There was close to 100% engagement the entire time which is always my goal in teaching. I love turning kids onto STEM, and there is evidence that exposure at a younger age increases the chances of later interest.
Some Evidence of the Importance of STEM in the Early Years
Research tells us that children’s early experience builds brain architecture and lays the foundation for one’s lifelong thinking skills and approach to learning, both critical roots of STEM success. After all, the STEM disciplines require not only content knowledge but also robust thinking dispositions—such as curiosity and inquiry, questioning and skepticism, assessment and analysis—as well as a strong learning mindset and confidence when encountering new information or challenges. These need to be developed in a child’s early education, beginning in infancy and continuing through third grade to lay the roots for STEM success. (McClure et al., 2017) (The Roots of STEM Success: Changing Early Learning Experiences to Build Lifelong Thinking Skills)
According to a new research project, children who engage in scientific activities at an early age (between birth and age 8) develop positive attitudes toward science, build up their STEM “vocabularies” and do better at problem solving, meeting challenges and acquiring new skills. “STEM starts early: Grounding science, technology, engineering and math education in early childhood,” published by the Joan Ganz Cooney Center at Sesame Workshop and New America and supported by a National Science Foundation grant, has asserted that “the seeds of STEM must be planted early,” right alongside the “seeds of literacy.” Together, the report said, “these mutually enhancing, interwoven strands of learning will grow well informed, critical citizens prepared for a digital tomorrow.” (Research: Let’s Move STEM Learning Earlier)
The Camp
Due to the experiential nature of most of my instruction, I use an experiential cycle of learning:

What follows is how I applied it during the STEM camp.
Framing the Activities
The STEM activities were introduced through (1) the use of Brainpop videos and their accompanying quizzes, and (2) tutorial videos and/or webpages with directions. Brainpop videos, due to their animation and humor, have a high interest value for kids, and their follow-up quizzes help to create more active learning. After the Brainpop video introduction, the campers were given an overview of the specific activities through the tutorials. I then would show them the tutorial step-by-step. For some campers, seeing the tutorial in its entirety was enough for them to do the project. Others needed me to go over the project step-by-step using the tutorials as guides. I prefer using online tutorials rather than doing them myself as demonstrations because the tutorials can be projected for a larger image and better viewing by all of the learners.
These specific resources can be found in the slide deck below:
The Doing
The camp consisted mostly of campers DOING the STEM activities. See below for a photographic journey of their engagement in the activities.
Reflection
Activity reflections occurred after the completion of the day’s activities using science journals:

https://www.lakeshorelearning.com/products/el/s/HH258
Journals such as these not only benefit the learners but the educator, too. They provide such good activity evaluation information. For example, the last day of camp, students selected two photos from the week from all of the week’s photos that represented their favorite activities. These were printed for them and they then glued the images into their journals and wrote about them. They then did a verbal check-in to tell the rest of us which ones they selected and why.


When they were sharing these with the rest of the group, one of the girls mentioned that the DIY crystals was her favorite. I was totally surprised. I thought this activity was a dude as the kids didn’t seem that excited about them. I was thinking about dropping it as a STEM activity in the future but now I will, due to her comment, consider using it again.
Our Week in Images
Chemistry – Elephant Toothpaste


Chemistry – Slime


Chemistry – Orbeez Stress Balls


Solar – Solar Cars


Solar – Solar Ovens


Art and Science – Geometric Structures


Art and Science – DIY Crystals


Kinetic Projects – Cranky Contraptions


Kinetic Projects – Helium Balloon Blimp


Kinetic Projects – Motor Boats


Integrating Maker Education into the Curriculum
Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, “In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in” (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/). Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum:
It’s time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don’t have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards)
Albemarle County Public School District is very intentional in their implementation of maker projects:
Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners)
To do this, though, the educator needs to approach his or her curriculum and lessons with a maker mindset. With this mindset, he or she figures out creative ways to integrate maker activities into existing lessons and instructional activities. The educator in these situations starts with the standards and objectives of their lessons, as they typically do with their regular lessons, and then designs and/or locates maker activities that fit the lesson. It simply becomes, “How can I add a making element to my lessons to reinforce concepts being learned?”
For subjects like science, this is a little easier as the labs that often accompany science lessons often have a hint of STEM or maker education. With a little tweaking, these labs can become more of a maker education type of activity. For example, if students are learning about circuits, they could wire cardboard model houses with lights and fans.
For subjects like language arts, this integration is a little more challenging but with a little creativity, it is possible and exciting. An example is Tufts University Center for Engineering Education and Outreach’s program, Novel Engineering:
Novel Engineering is an innovative approach to integrate engineering and literacy in elementary and middle school. Students use existing classroom literature – stories, novels, and expository texts – as the basis for engineering design challenges that help them identify problems, design realistic solutions, and engage in the Engineering Design Process while reinforcing their literacy skills.
Example books that offer engineering or maker education challenges include:
The benefits of this type of curriculum integration include all those benefits described for maker education, in general, but also include:
- Increased learner interest in and engagement with content rich lesson activities.
- Lesson activities may become a gateway to content areas for learners who may not have been interested in that content area in the past. For example, making in language arts may spark a STEM interest for students who have previously only been interested in language arts; spark the interest of STEM-oriented students in language arts.
To help integrate maker education into the curriculum, I developed the following lesson plan template to assist teachers with this process.

Example Maker Education Lesson Plan
Vision for this Lesson and for Student Learning (What is the overarching purpose of this lesson? How does making enhance the lesson? Consider relevancy, authenticity, transfer to other life situations):
Student Voice (What are the interests and needs of the students? How is their voice incorporated into the development of this lesson?):
Standards Addressed (Think cross-curriculum and 21st century skills; think process as well as content learnings):
- ISTE Standards for Students (for detailed descriptions and sub-standards, see https://www.iste.org/standards/for-students):
- Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
-
- Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
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- Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
-
- Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
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- Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
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- Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
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- Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
- 21st Century Skills (see for detailed descriptions at http://www.p21.org/our-work/p21-framework to add specifics):
- Global Awareness: _________________________________________________
- Financial, Economic: _______________________________________________
- Business and Entrepreneurial Literacy: _________________________________
- Civic Literacy: _____________________________________________________
- Health Literacy: ___________________________________________________
- Environmental Literacy: _____________________________________________
- Creativity and Innovation: ___________________________________________
- Critical Thinking and Problem Solving: _________________________________
- Communication: ___________________________________________________
- Collaboration: _____________________________________________________
- Information Literacy: _______________________________________________
- Media Literacy: ____________________________________________________
- ICT Literacy: ______________________________________________________
- Flexibility and Adaptability: ___________________________________________
- Initiative and Self-Direction: __________________________________________
- Social and Cross-Cultural Skills: ______________________________________
- Productivity and Accountability: _______________________________________
- Leadership and Responsibility: _______________________________________
Lesson Challenge Statement – Framing the Experience: (How will the maker lesson be framed or frontloaded? – What is the big challenge for this activity? What essential questions do you want learners to explore? What overarching concepts do you want learners to investigate? Is the challenge open and ill-defined so there are multiple opportunities for student interpretation, innovation, and creativity?) The maker lesson can be framed or frontloaded through:
- Introducing Essential Questions
- The Use of Scenarios
- Specifying the Standards
- Asking Questions Related To Personal Skills
- Asking Questions to Help with Scaffolding and Sequencing the Activities
- Asking Questions Related To Using Peer Support-Working Collaboratively
(More information about frontloading the maker experience can be found at https://usergeneratededucation.wordpress.com/2016/03/16/framing-and-frontloading-maker-activities/)
Required Prerequisite Knowledge and Skills:
Vocabulary: (What vocabulary do you want learners to learn and use?)
Getting Started: (What high impact activity will you do to get learners excited about or hooked into the upcoming lesson?)
- Video: _________________________________________________________________
- Hands-On Demonstration: _________________________________________________
- AR/VR Simulation: _______________________________________________________
- Online Virtual Simulation: _________________________________________________
- Live Guest Speaker (in person or via Skype/Google Hangout): ____________________
- Game (analog or digital): __________________________________________________
- Group Discussion About the Learning Challenge
Tinkering and Exploration: (Will the learners benefit with some free-play tinkering with and exploring the materials?)
Skills and Knowledge Direct Instruction: (What, if any, knowledge and skills do you need to teach directly prior to the maker activity?)
Learner Planning Time: Time for learners to research and plan what they will do for the maker challenge.
Learner Creation Time: Time for the learners to create, to try out several iterations of their ideas, if needed.
Learner Sharing and Feedback Time: Time for learners to share what they are making with their peers; whose role then is to give feedback.
Documenting Learning and Reflection: How will learners document and reflect on their learning? Possible reflection questions include:
- What new skills have you learned because of the maker experience?
- What are the most important learning moments you take with you from this maker experience?
- Would you do this or a similar maker project again? Why or why not?
- Has this maker experience changed you? If yes, how?
- Describe what you have learned about yourself as a result of your maker experience.
- What would you like to change about your maker experience?
- What were the benefits from you participating in this making activity?
- What surprised you the most during your maker experience?
- What did you do that seemed to be effective?
- What did you do that seemed to be ineffective?
- What were the most difficult parts of the maker experience? Why?
- What were the most satisfying parts of the maker experience? Why?
- What personal characteristics made this maker experience successful for you?
- Describe an awareness about a personal characteristic that has been enhanced by your maker experience.
- How does the maker experience relate to your long-term goals?
- How have you been challenged during the maker experience?
- How do you feel about what you made? What parts of it do you particularly like? Dislike?
- What lessons can you learn from the maker experience?
- What positives can you take away from the maker experience?
- How can you apply what you learned from maker experience in your life?
- What advice would you give to someone else working on the maker activities?
- What did you learn through this experience and how can you use it in the future?
- Looking back on the maker experience, what two things stand out to you the most and why?
(For more on reflecting on the maker experience, see https://usergeneratededucation.wordpress.com/2018/03/10/reflecting-on-maker-experiences-with-reflection-cards/.)
Assessment: How will learners be assessed? (This is especially important in a school setting where grades and accountability are expected.)
- Rubric – Based on Standards and Objectives
- Teacher Generated
- Student Generated
- Portfolio Artifact
- Submitted to a Blog
- Submitted to a web platform like Seesaw
- Peer Assessments
Sharing Out Findings: How will learners share out what they learned with a larger maker education community? Adam Savage of Mythbusters fame stated: Sharing is s a vital aspect of maker culture that is intrinsic to the underlying ethos of what it means to be a maker and by extension, in my opinion, a human being (https://boingboing.net/2018/05/23/adam-savage-at-maker-faire-th.html).
- Use of Social Media?
- Presentations to Local Students and Community Members?
- News Coverage?
- Teaching Others?
Egyptian Civilization (Nile Valley): Development, Settlement, and Planning Principles
The Egyptian Civilization is one of the oldest and most enduring civilizations in human history, flourishing along the fertile banks of the Nile River around 3000 BCE. Often referred to as the “Gift of the Nile,” this civilization developed in a unique environmental setting that profoundly influenced its settlement patterns, urban planning, economy, and governance.
Understanding Egyptian civilization is important from a planning perspective because it demonstrates early examples of environmental adaptation, linear settlement development, centralized planning, and integration of religion with urban form.
1. Geographical Context and Significance of the Nile
6
The entire Egyptian civilization was centered around the Nile River.
Key Features of the Nile:
- Annual flooding deposited fertile alluvial soil
- Provided a reliable water source
- Served as a natural transport corridor
- Created a narrow habitable strip surrounded by desert
Planning Implication:
- Settlements developed in a linear pattern along the river
- Strong dependence on natural cycles shaped planning decisions
👉 This reflects one of the earliest examples of water-based regional planning.
2. Development of Egyptian Civilization
2.1 Early Settlements
- Small agricultural villages along the Nile
- Subsistence farming based on flood cycles
2.2 Formation of Kingdoms
- Unification of Upper and Lower Egypt
- Emergence of centralized governance under Pharaohs
2.3 Urban Development
- Growth of cities such as:
- Memphis
- Thebes
- Amarna
These cities functioned as administrative, religious, and economic centers.
3. Settlement Pattern in Egyptian Civilization
6
3.1 Linear Pattern
- Settlements aligned along the Nile River
- Agricultural fields located adjacent to the river
3.2 Clustered Settlements
- Villages grouped near fertile land and water sources
3.3 Planned Workers’ Settlements
- Example: Deir el-Medina (workers’ village)
- Organized layout with uniform housing
Planning Principle:
- Proximity to water and agriculture
- Efficient use of fertile land
4. Urban Structure and Land Use
Egyptian cities had a distinct internal structure influenced by religion and governance.
4.1 Functional Zoning
- Religious Areas: Temples and pyramids
- Administrative Areas: Palaces and government buildings
- Residential Areas: Houses of workers and elites
- Agricultural Zones: Surrounding fields
4.2 Social Hierarchy in Space
- Elite classes lived in larger, well-planned houses
- Workers and laborers lived in compact settlements
Planning Principle:
- Spatial organization based on function and social hierarchy
5. Architecture and Housing
6
Housing Characteristics:
- Built with mud bricks (locally available material)
- Flat roofs and small windows (climate adaptation)
- Courtyard houses for ventilation
Monumental Architecture:
- Pyramids (e.g., Giza)
- Temples (Luxor, Karnak)
Planning Principle:
- Climate-responsive design
- Use of local materials
- Monumentality reflecting power and religion
6. Infrastructure and Water Management
6.1 Irrigation Systems
- Basin irrigation using floodwaters
- Canals and embankments
6.2 Transport
- Nile as the main transport route
- Boats used for trade and communication
6.3 Storage and Granaries
- Storage of surplus food for drought periods
Planning Principle:
- Efficient resource management
- Integration of natural and built systems
7. Religious Influence on Planning
Religion played a central role in Egyptian urban planning.
Key Aspects:
- Temples as focal points of cities
- Alignment of structures with celestial bodies
- Sacred landscapes (west bank for burial, east for living)
Planning Principle:
- Integration of cosmology and spatial planning
- Symbolic orientation and sacred geography
8. Governance and Administration
The Egyptian state was highly centralized under the Pharaoh.
Planning Implications:
- Large-scale construction projects (pyramids, temples)
- Organized labor and resource allocation
- Standardization in construction
Planning Principle:
- Centralized control and administrative efficiency
9. Environmental Adaptation
Egyptian planning shows a strong understanding of environmental conditions:
- Settlements located above flood levels
- Use of natural topography
- Adaptation to desert climate
Planning Principle:
- Resilience and sustainability through environmental adaptation
10. Key Planning Principles of Egyptian Civilization
From the above discussion, the major principles can be summarized:
- Water-Based Planning (dependence on the Nile)
- Linear Settlement Pattern
- Functional Zoning
- Centralized Governance and Control
- Religious and Symbolic Planning
- Climate-Responsive Architecture
- Efficient Irrigation and Resource Management
- Social Hierarchy Reflected in Space
11. Relevance to Modern Planning
Egyptian planning principles remain relevant today:
- River-based planning → Waterfront and riverfront development
- Climate-responsive design → Sustainable architecture
- Compact settlements → Efficient land use
- Integrated water management → Urban resilience
In contemporary contexts, especially in developing countries, these principles can guide:
- Floodplain management
- Water-sensitive urban design
- Sustainable settlement planning
Conclusion
The Egyptian civilization, centered along the Nile River, represents one of the earliest examples of environmentally adaptive and functionally organized urban development. Its settlements were shaped by the rhythms of the river, the authority of centralized governance, and the deep influence of religion and culture.
The planning principles derived from Egyptian cities—such as water-centric development, linear settlement patterns, functional zoning, and climate-responsive design—demonstrate a sophisticated understanding of the relationship between humans and their environment.
These principles continue to hold relevance in modern planning, particularly in the context of sustainability and resilience, making Egyptian civilization not only historically significant but also practically instructive for contemporary urban development.
Five-Year Plans in India (Development Approaches)
1. Introduction
After gaining independence in 1947, India adopted a planned development strategy to address the challenges of poverty, economic backwardness, unemployment, and regional disparities. To guide national development, the Government of India introduced Five-Year Plans, which were comprehensive economic development programs prepared for a period of five years.
The Five-Year Plans were formulated by the Planning Commission, established in 1950. These plans focused on the systematic allocation of resources and implementation of policies to achieve economic growth, social welfare, and balanced regional development. Each plan emphasized specific development priorities depending on the economic and social conditions of the country at the time.

The Five-Year Planning model was inspired by the planning system used in the Soviet Union, but India adopted a mixed economic approach, combining public sector planning with private sector participation.
2. Objectives of Five-Year Plans
The Five-Year Plans were designed to achieve several key development objectives, including:
- Economic growth and industrial development
- Reduction of poverty and unemployment
- Improvement of agriculture and food production
- Development of infrastructure such as transportation, energy, and irrigation
- Balanced regional development
- Improvement of education, healthcare, and social welfare
These objectives aimed to improve the overall quality of life for the population and promote national development.
3. Development Approaches in Five-Year Plans
Over time, the development approach of the Five-Year Plans evolved depending on the economic priorities and challenges faced by the country.
Major approaches included:
- Agricultural development
- Industrialization
- Poverty alleviation
- Infrastructure development
- Human development and inclusive growth
4. First Five-Year Plan (1951–1956)
Development Approach: Agricultural Development
The First Five-Year Plan focused primarily on agriculture and irrigation because India faced severe food shortages after independence.
Key priorities included:
- Agricultural development
- Irrigation and flood control projects
- Community development programs
- Improvement of rural infrastructure
Major projects such as Bhakra-Nangal Dam and Hirakud Dam were initiated during this period.
The plan was largely successful and helped stabilize the Indian economy.
5. Second Five-Year Plan (1956–1961)
Development Approach: Industrialization
The Second Plan emphasized rapid industrialization, particularly the development of heavy industries.
It was based on the Mahalanobis Model, which focused on expanding the public sector and building industrial capacity.
Key initiatives included:
- Development of steel plants
- Expansion of heavy industries
- Growth of machine-building industries
Major steel plants were established in Bhilai, Rourkela, and Durgapur.
6. Third Five-Year Plan (1961–1966)
Development Approach: Self-Sufficiency
The Third Plan aimed to achieve self-sufficiency in food production and economic growth.
Major priorities included:
- Agricultural development
- Expansion of industries
- Strengthening of infrastructure
However, the plan was affected by wars with China (1962) and Pakistan (1965) and severe droughts.
Due to economic difficulties, the plan did not achieve its targets.
7. Plan Holiday (1966–1969)
After the Third Plan, India experienced economic instability. Instead of launching a new Five-Year Plan, the government introduced three annual plans between 1966 and 1969.
The focus during this period was on stabilizing the economy and improving agricultural production.
8. Fourth Five-Year Plan (1969–1974)
Development Approach: Growth with Stability
The Fourth Plan aimed to achieve economic growth while maintaining stability and controlling inflation.
Key priorities included:
- Agricultural development
- Industrial growth
- Poverty reduction
During this period, the Green Revolution significantly increased agricultural productivity.
9. Fifth Five-Year Plan (1974–1979)
Development Approach: Poverty Removal
The Fifth Plan emphasized poverty alleviation and self-reliance.
The major slogan of the plan was “Garibi Hatao” (Remove Poverty).
Key initiatives included:
- Employment generation programs
- Expansion of agricultural production
- Public distribution systems
The plan was terminated early due to political changes.
10. Sixth Five-Year Plan (1980–1985)
Development Approach: Poverty Reduction and Technological Development
The Sixth Plan focused on reducing poverty and improving technological capabilities.
Major priorities included:
- Rural development
- Employment generation
- Infrastructure expansion
- Technological modernization
Economic growth improved during this period.
11. Seventh Five-Year Plan (1985–1990)
Development Approach: Productivity and Employment
The Seventh Plan focused on improving productivity, employment, and modernization of industries.
Key sectors included:
- Agriculture
- Energy
- Transportation
- Social services
The plan aimed to strengthen the economy and improve living standards.
12. Eighth Five-Year Plan (1992–1997)
Development Approach: Economic Liberalization
The Eighth Plan was implemented after economic reforms introduced in 1991.
It emphasized:
- Economic liberalization
- Private sector participation
- Human development
- Expansion of infrastructure
The plan encouraged market-oriented economic policies.
13. Ninth Five-Year Plan (1997–2002)
Development Approach: Growth with Social Justice
The Ninth Plan aimed to promote economic growth while ensuring social equity.
Key priorities included:
- Poverty reduction
- Rural development
- Agricultural growth
- Employment generation
The plan focused on improving living standards in rural areas.
14. Tenth Five-Year Plan (2002–2007)
Development Approach: High Economic Growth
The Tenth Plan aimed to achieve 8% annual economic growth and reduce poverty.
Key objectives included:
- Improving infrastructure
- Expanding education and healthcare
- Increasing employment opportunities
15. Eleventh Five-Year Plan (2007–2012)
Development Approach: Inclusive Growth
The Eleventh Plan emphasized inclusive growth, ensuring that economic benefits reach all sections of society.
Key areas included:
- Education and health services
- Rural development
- Infrastructure expansion
- Environmental sustainability
16. Twelfth Five-Year Plan (2012–2017)
Development Approach: Faster, Sustainable and More Inclusive Growth
The Twelfth Plan focused on sustainable and inclusive development.
Major priorities included:
- Infrastructure development
- Energy security
- Skill development
- Environmental protection
After 2017, the Five-Year Plan system was discontinued, and the Planning Commission was replaced by NITI Aayog.
17. Importance of Five-Year Plans
The Five-Year Plans played an important role in shaping India’s development strategy.
They helped:
- Promote industrial and agricultural growth
- Develop infrastructure such as roads, dams, and power plants
- Reduce poverty and unemployment
- Improve social services like education and healthcare
These plans laid the foundation for India’s economic development.
18. Conclusion
The Five-Year Plans were central to India’s development strategy after independence. Through systematic planning and resource allocation, these plans guided economic growth, agricultural development, industrial expansion, and social welfare programs.
Over time, the development approach evolved from agricultural development to industrialization, poverty reduction, economic liberalization, and inclusive growth. Although the Five-Year Plan system has now been replaced by new policy frameworks under NITI Aayog, its contributions remain significant in shaping India’s economic and developmental trajectory.
Urbanisation in India
Urbanisation in India
1. Introduction
Urbanisation refers to the process by which an increasing proportion of a country’s population lives in urban areas such as cities and towns. It involves the growth and expansion of urban settlements due to factors such as industrialization, economic development, improved infrastructure, and migration from rural areas. Urbanisation is considered an important indicator of economic and social development because cities serve as centers of trade, industry, education, and innovation.
In India, urbanisation has been steadily increasing since independence. Although India still has a large rural population, cities are expanding rapidly due to economic opportunities and improved connectivity. Urbanisation has contributed significantly to economic growth, but it has also created challenges related to housing, infrastructure, environment, and social inequality.
2. Meaning of Urbanisation
Urbanisation can be defined as the increase in the proportion of population living in urban areas and the expansion of urban settlements due to economic and social changes.
Urbanisation involves several processes such as:
- Growth of cities and towns
- Rural-to-urban migration
- Expansion of urban boundaries
- Transformation of rural settlements into urban areas
- Increase in urban economic activities
It reflects the shift from an agricultural economy to an industrial and service-based economy.
3. Trends of Urbanisation in India
Urbanisation in India has increased gradually over the last century. At the time of independence in 1947, India was largely rural with a small percentage of the population living in urban areas. However, economic development, industrialization, and modernization have accelerated urban growth.
Growth of Urban Population
The urban population of India has grown steadily due to natural population increase and migration from rural areas. Large metropolitan cities have experienced rapid expansion, while many small towns have also developed into urban centers.
Growth of Metropolitan Cities
Major cities such as:
- Delhi
- Mumbai
- Kolkata
- Chennai
- Bengaluru
- Hyderabad
have become major economic and administrative centers with large populations and extensive infrastructure.
Emergence of Megacities
Several Indian cities have developed into megacities with populations exceeding ten million. These cities play a significant role in national economic development.
Expansion of Urban Areas
Urban areas are expanding beyond their traditional boundaries into surrounding rural regions. This process, known as urban sprawl, leads to the development of suburban areas and peri-urban zones.
4. Causes of Urbanisation in India
Urbanisation in India is influenced by several economic, social, and technological factors.
Industrialization
Industrial development attracts workers from rural areas seeking employment in factories and industries. Industrial zones and manufacturing hubs contribute to the growth of cities.
Economic Opportunities
Cities offer better job opportunities in sectors such as services, information technology, trade, and finance. This attracts people from rural areas and smaller towns.
Rural–Urban Migration
Many people migrate to cities in search of improved living standards, education, healthcare, and employment opportunities.
Educational and Healthcare Facilities
Urban areas provide better access to educational institutions, hospitals, and specialized services.
Infrastructure Development
Improved transportation networks, communication systems, and public services encourage the growth of cities.
Government Policies
Government initiatives such as industrial corridors, special economic zones, and urban development programs also contribute to urban growth.
5. Characteristics of Urbanisation in India
Urbanisation in India has several distinctive features.
Rapid Growth of Large Cities
A significant proportion of the urban population is concentrated in large metropolitan cities.
Growth of Informal Settlements
Due to housing shortages and rapid migration, many urban residents live in informal settlements or slums.
Expansion of Urban Peripheries
Cities are expanding outward into rural areas, leading to the growth of suburban settlements.
Increasing Role of Service Sector
The service sector has become a major contributor to urban employment and economic growth.
6. Urban Problems Associated with Urbanisation
Rapid and unplanned urbanisation has created several challenges for Indian cities.
Housing Shortage and Slums
The rapid influx of migrants increases the demand for housing. Many people are unable to afford formal housing and live in slums or informal settlements.
Traffic Congestion
Increasing numbers of vehicles and inadequate public transportation systems lead to severe traffic congestion in major cities.
Inadequate Infrastructure
Urban infrastructure such as water supply, sewage systems, and waste management often fails to keep pace with population growth.
Environmental Pollution
Urbanisation contributes to air pollution, water pollution, and solid waste problems.
Urban Poverty
Despite economic growth, many urban residents live in poverty and work in the informal sector with low wages and limited job security.
Urban Sprawl
Uncontrolled expansion of cities leads to inefficient land use, loss of agricultural land, and increased transportation costs.
7. Role of Urban Planning in Managing Urbanisation
Urban planning plays a crucial role in managing the challenges of urbanisation.
Planning strategies include:
- Preparation of master plans and development plans
- Promotion of affordable housing programs
- Development of public transportation systems
- Protection of green spaces and natural resources
- Improvement of urban infrastructure and services
Planning initiatives such as smart cities, sustainable mobility plans, and transit-oriented development (TOD) are being implemented to improve urban living conditions.
8. Government Initiatives for Urban Development
The Government of India has launched several programs to improve urban infrastructure and governance.
Examples include:
- Smart Cities Mission
- AMRUT (Atal Mission for Rejuvenation and Urban Transformation)
- Pradhan Mantri Awas Yojana (Housing for All)
- Swachh Bharat Mission
These programs aim to enhance urban infrastructure, housing, sanitation, and service delivery.
9. Conclusion
Urbanisation in India is a significant process that reflects the country’s economic transformation and social development. The growth of cities has contributed to economic opportunities, technological advancement, and improved access to services. However, rapid and unplanned urbanisation has also created serious challenges such as housing shortages, infrastructure pressure, environmental degradation, and social inequality.
Effective urban planning, sustainable development strategies, and strong governance are essential to manage urban growth and improve the quality of life in cities. By adopting integrated planning approaches and investing in infrastructure and social services, India can ensure that urbanisation becomes a driver of inclusive and sustainable development.
Focusing on the Process: Letting Go of Product Expectations
I am a process-oriented educator. I focus on how to learn rather than what to learn. I’ve addressed this in Freedom to Learn:

In order to facilitate these desired elements of learning, I believe it is important to focus on the process of learning rather than the products of learning.
When learning is viewed as a product, and the same performance measure applies to all students, learning facilitation can be reduced to cookie-cutter teaching: same pieces of information and instruction are seen sufficient for all students. In a product-centered learning environment emphasis is often in doing activities – worksheets, charts, pre-designed projects – that are either teacher-made or provided by the publisher of the curriculum. The important part of completing these products is getting them right because these products are usually graded! Skilled and obedient students comply with these requests and try hard to get their tasks done right, yet there are many students who just leave them undone.
What about viewing learning as a process? Because students begin their daily/weekly/yearly learning from different levels of knowledge and understanding, they also will end up in different competency levels. And that is okay, honestly. We are not clones. Students shouldn’t be treated like ones. When learning is understood primarily as a process of acquisition and elaboration of information, the natural consequences in the classroom are ongoing differentiation and individualization. Approaching learning as an individual process helps us refocus learning and teaching: the student is in the nexus of her/his own learning, (Is Learning a Product or a Process?)
The following principles from Rogers’ Freedom to Learn are directly addressed when the process of learning becomes the intent of instructional practices:
Much significant learning is acquired through doing. “Placing the student in direct experiential confrontation with practical problems, social problems, ethical and philosophical problems, personal issues, and research problems, is one of the most effective modes of promoting learning” (p. 162).
Learning is facilitated when the student participates responsibly in the learning process. “When he chooses his own directions, helps to discover his own learning resources, formulates his own problems, decides his own course of action, lives with the consequences of these choices, then significant learning is maximized” (p. 162).
The most socially useful learning in the modern world is the learning of the process of learning, a continuing openness to experience and incorporation into oneself of the process of change. If our present culture survives, it will be because we have been able to develop individuals for whom change is the central fact of life and who have been able to live comfortably with this central fact. They will instead have the comfortable expectation that it will be continuously necessary to incorporate new and challenging learnings about ever-changing situations. (pp. 163-164)
Weibell, C. J. (2011). Principles of learning: 7 principles to guide personalized, student-centered learning in the technology-enhanced, blended learning environment. Retrieved from https://principlesoflearning.wordpress.com.
To truly focus on the process rather than products of learning, the educator needs to let go of expectations about the specific products that should be produced by the students. There are expectations regarding some of the processes in which learners should engage (e.g., divergent thinking, questioning, researching, creating, innovating) but the educator lets go of the pictures in her or his mind about what the products should look like.
The benefits for my learners include:
- They are not limited by my expectations nor the expectations of a lesson or assessment developed by an outside entity (e.g., textbook or testing company).
- Their engagement, motivation, curiosity, and excitement increase.
- They learn to tolerate and then embrace ambiguity.
- Natural differentiation and individualization result.
- They learn skills such as self-directed learning, taking initiative, locating resources, asking for help that can be transferred to all learning endeavors.
- It reflects and models how learning occurs outside of school.
- There is an increased investment and pride in their work.
- They develop both a sense of confidence and a sense of competence.
The benefits for me, as the educator, include:
- I work hard to pre-plan process-oriented classroom activities but the learners work harder than me during class time. Students should work harder than the educator during class time.
- I am continually surprised at and elated about what learners produce. Because of this, I get to learn from them, too. We become a learning community.
- I get to directly observe how each individual student approaches learning tasks. This furthers my ability to plan learning tasks tailored to the learners’ unique abilities and interests.
- I get to experience the joy with them as they accomplish a learning task on their own using their own personal abilities, intelligence, learning strategies, and struggles. This joy rarely occurs with standardized curriculum and assessments.
Here are some examples of process-oriented learning activities I have done with my students:
- Design Thinking Activities for Elementary Students
- Designing a Video Game
- Maker Education Activities
- Halloween Wars
Exploring Wealth Inequities: An Experiential Learning Activity
One of the legacies I want to leave with my students (of all ages) is a desire to engage in global stewardship. For more about this see my post, Empathy and Global Stewardship: The Other 21st Century Skills.
As part of my gifted education classes, I am asking my 5th and 6th graders to choose, explore, research, and report via their own Google Sites on one or two of the 17 Global Goals found at The World’s Largest Lesson. Here is the list of global goals selected by my students:

To supplement their online work, I am doing a series of experiential activities with them (FYI – this also supports my desire to balance technology and no technology activities, where student need to communicate and collaborate with one another without the use of devices). We began these activities with Exploring Wealth Inequalities, which I explain below.
Goals
- Explore inequalities of wealth and better understand experiences of economic inequality.
- To graphically demonstrate the vast differences in wealth between different areas of the world.
- Generate ideas for action towards economic equality.
The Task
To use the supplies given to your group to create a model city.
Materials
- Masking Tape – both for creating the boundaries and for building
- Paper or Plastic Cups
- Straws
- Index Cards
- Candy such as M&Ms, Skittles, Hersey’s Kisses.
- Paper Bags
The Set-Up
The setting below is set up prior to the learners’ arrival.

Randomly separate learners into three different groups. Bring them to their area one group at a time and explain the task.
The Wealthy Group:
The wealthy group has more area in which to work, more supplies, and bags of candy with much more than enough for each learner. The facilitator explains the task offering lots of help if they ask for it. They can leave the boundaries of their area. If they ask for more supplies or goods, the facilitator will get it for them – taking it from another group if needed. An unspoken, hidden rule is that they can offer and give any of their supplies to the lower income groups.
The Middle Income Group:
The middle group has everything in moderation – a moderate amount of area to work in – a moderate amount of supplies to build their city. They each get a bag of candy with a few pieces of candy per bag. The facilitator explains the task but doesn’t offer support.
The Poorest Income Group:
This group is given a taped off area in which there is very little room to move; very limited supplies; and a few pieces of candy to share among the group members. The facilitator briefly and impatiently explains the directions to build a model city with the supplies provided.
Debriefing
Students are shown the following video:
. . . and then discuss the following questions:
- Were you treated fairly?
- What aspects of this game represented how the world’s wealth and power are distributed?
- How did the members of the different groups feel about their situation?
- After playing this game do you have a better understanding of the situation or attitude of poor people/nations? Of the situation or attitude of wealthy people/nations?
- Who are the “haves” and the “have nots” in the world today? Who are the “haves” and “have nots” in our country today? In our state or community? Why?
- Should the “haves” be concerned about the situation of the “have nots?” For what reasons? economic? moral/religious? political? Why might the “haves” give money or resources to the “have nots”? Is this a way to solve the problems of poverty?
- What might the “have-nots” do to improve their situation? What are some actions that “have-nots” have taken around the globe and at home to address the inequalities of wealth and power?
- Do you think there should be a redistribution of wealth and power in this country? Why or why not? If yes, how would you propose to accomplish this? What principles would guide your proposals for change?
- Do you think there should be a redistribution of wealth and power throughout the world? Why or why not? If yes, how would you propose to accomplish this? What principles would guide your proposals for change?
(http://hrlibrary.umn.edu/edumat/hreduseries/tb1b/Section2/activity2.html)
Here are some of the comments from my students during the debrief.
Scaffolding Maker Education Learning Experiences
I often read via social media about the importance of student centered, student-driven instruction. I wholeheartedly agree. My blog post is called User-Generated Education for a reason. I also believe one of the roles of an educator, in the context of maker education, is to scaffold learning experiences so the end result is students becoming self-determined learning.
Thinking about the importance of learner autonomy and independence reminded me of my early career when I did counseling work with at-risk youth in wilderness settings, taking them on 2 to 3 week wilderness trips. We did what was called Huddle-Up Circles. Huddle-ups were called by the instructors and/or the youth participants any time a concern or problem arose. Everyone stopped what they were doing to gather in a circle to discuss the problem and generate solutions. Needless to say, the instructors were the ones who most often called and facilitated the huddle-ups at beginning of our trips. Our goal, as instructors and counselors, was to have the young people run the huddle-ups themselves. We knew we were successful when we asked to step out of the huddle-ups by the young people because they wanted to run their own huddle-ups. During these times, we would stand outside of the huddle-up circles and silently observe their processes, only stepping in upon their request. The results not only included the development of skills and strategies for their own social-emotional development, but their success with their earned independence boosted their self-esteems.
This is how I approach facilitating maker education activities. Direct instruction is provided through structured and prescribed activities with the goal of learners then being able to eventually go into self-determined directions. There has been some criticism leveraged against out-of-the-box maker education kits, programmable robots, and step-by-step maker activities. My contention is that learners often don’t know what they don’t know; and that giving them the basic skills frees them to then use their creativity and innovation to take these tools into self-determined directions.
In response, I created and proposed Stages of Maker Education:

In my robotics and coding classes, I use Ozobot, Spheros, Dash and Dot, microbits, Scratch, to name of few. I use a full spectrum of activities starting with direct instruction associated with the Copying stage, then assisting learners to move through the Advance, Modify, and Embellish stages by providing them with examples and resources, and finally, encouraging them to move into the Create stage. Sometimes I show them examples of possibilities for the Create stage. I show such examples to spark and ignite their creative juices. Because almost all of my learners have not had the freedom to create, these examples help to get them motivated and going. Here some are examples of two ends of the spectrum – Prescribed/Copy and Create – of some of these robotic and coding activities to show how learning basic skills can lead to creative activities:
My ultimate goal is to have students drive their own learning and I want to help them learn skills to be successful in their self-determined learning.
What Learners Want
I teach gifted students, grades 2 through 6, part time at two Title 1 schools. I pull them out of their regular classes for 3 hours of gifted programming each week. Sadly, but predictably, even though they are classified as gifted, they lack some basic skills in language arts and math (ones like basic grammar and math that they should have by this time in their educational timeline). This makes me question lots of things:
- Is this because of a form of experiences-deficit during their early years? Their parents often lack the funds and time (working several jobs) to take their children to after school classes, visits to local museums and cultural events, and/or go on out-of-city and out-of-state trips.
- Is it due to a lack of academic rigor and vigor in their classrooms? Schools with a higher number of students living in poverty tend to do more grill and drill in an effort to raise their test scores. My personal belief is that grill and drill does not translate into academic vigor and rigor.
- Do the teachers have lower expectations for the students given their backgrounds?
- Do their parents have different expectations for their children in terms of academic achievement and college attendance?
I witnessed a conversation between my students yesterday that I found surprising and further had me wondering about the questions I posed above. In one of my schools, where I serve a class of 4th though 6th graders, I have three students from one of the 5th grades and another three students from the other 5th grade. One of the 5th grades has a teacher who is friendly with the students and does fun things in class with the students like showing them clips from major sports events. The other 5th grade class has a very strict teacher. She has a strict and rigorous class schedule and demands that the students work hard in her class. Personally, I like him better. He is friendly to me and often checks in with me about how the students are doing. She is not friendly with me, never checks in with me. I assumed that the students would also like him better and rave about him as a teacher. Yesterday, the kids started talking about the two teachers. One of the 6th grade boys, who had the nice guy teacher last year, had this to say, “I had Mr. Nice Guy as a teacher last year. If you want a friend, then Mr. Nice Guy is the best class but if you want a teacher, then Ms. Strict and Rigorous is the best class. I didn’t learn a single thing in my entire 5th grade year with him.” It was a short conversation as I don’t talk about teachers with the students and directed them to their computer assignments. But it was a huge shock to me. I really expected the kids to rave about Mr. Nice Guy during this conversation.
I shouldn’t be that surprised. Students often know what it is best for them but sometimes have trouble expressing it. This 6th grader (who, by the way, is far from compliant – way too often talking to his male friends about sports during our class activities) is very articulate so he was able to clearly express his needs. What did surprise me, though, is that his need to learn is stronger than his need for fun and relationship with the teacher. So even with what some might classify as having some disadvantages, he still recognizes the importance of learning.
I went to Google to explore the topic of what students want in their classes and from their teachers. Most of the posts and articles were from educators – not from the students, themselves. So even though I think I know what students want, I may not. What I did re-realize, though, is that what I can do as an educator is keep the lines of communication open with my students, continually inviting them to give me feedback about our learning activities, facilitating conversations about what they are actually learning.
Introduction to Design Thinking for Educators Workshop
I had the opportunity to facilitate a workshop on design thinking for educators at the New Mexico Association for the Gifted Fall Institute. Here is a round-up of what we did.
Warm Up: Instant Challenge
Participants were asked to warm-up for the session with a challenge from the Destination Imagination Instant Challenge App.
Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless! https://www.destinationimagination.org/blog/new-instant-challenge-app/


Introduction to the Squishy Circuits: The Medium for the Design Challenge
I then had the participating educators familiarize themselves with Squishy Circuits to prepare them for the upcoming design challenge and to deepen their engagement with the workshop content.
An Overview of Design Thinking
The following videos and graphics about design thinking were introduced and discussed with participants.
John Spencer’s Video on the Launch Cycle
Design thinking was introduced to the participating educators through showing them John Spencer‘s video.
The Characteristics of Design Thinking
The following graphic, which I created for this workshop, was discussed.

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education
Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education developed by Barbara Bray and me was then introduced to the participants.

The Design Challenge
The major challenge or task was to create a design using Squishy circuits based on a partner’s specifications. Only the designer could touch the materials not the “client” who verbally described her desired design. To further explain this challenge, I showed a video of my gifted elementary students engaged in the challenge.
. . . and some photos of the participating educators doing this challenge.
Sidenote
One of the partner teams was one of my colleagues, Anna, an amazing art teacher, who was the client paired with a gifted ed teacher, the designer. Anna provided the verbal directions for her partner to make an elephant drinking water. We were reaching the end of the session without its completion. I told them to just let it go – the elephant was complete but the lighting was not. During the time that the workshop participants were walking around looking at one another’s creations, Anna and her partner completed the elephant using the LEDs to light up his eyes. The look of pride and empowerment in both Anna and her partner, who obviously has never completed such a project and was glowing with well-deserved pride, was priceless – touching me quite deeply. The moral of the story for me: Teachers should be provided with PD opportunities to deeply engage in learning to the point where they feel empowered. I believe this will help increase the transfer of learning to their own classrooms as they will want their own learners to feel that same sense of empowerment.
Here is the slide deck from my presentation:
Qualities of Effective Educator Professional Development
Most administrators and teachers believe in the importance and value of professional development. Sadly, though, too many teachers believe that those mandatory, one-size-fits-all professional development sessions offered by their schools are a waste of time and money.
Randi Weingarten, president of the American Federation of Teachers, said in a statement, “Even high quality professional development must be directly relevant to the needs of teachers and genuinely improve teaching and learning.” Weingarten said. “And low-quality professional development, frankly, feels like detention.” (New Report Reveals That Teacher Professional Development Is Costly And Ineffective)
Teacher professional learning is of increasing interest as a critical way to support the increasingly complex skills students need to learn in order to succeed in the 21st century. Sophisticated forms of teaching are needed to develop student competencies such as deep mastery of challenging content, critical thinking, complex problem solving, effective communication and collaboration, and self-direction. In turn, effective professional development (PD) is needed to help teachers learn and refine the instructional strategies required to teach these skills. However, research has noted that many professional development initiatives appear ineffective in supporting changes in teachers’ practices and student learning.(Effective Teacher Professional Development)
What follows are the general guidelines I use to plan and structure my professional development workshops. Recently, I facilitated two weekends of math instruction for elementary teachers. I use these workshops as a reference in this discussion.
- Voluntary
- Models Best Classroom Practices
- Active and Hands-On
- Fun and Engaging
- Engages the Mind, Body, Emotions
- Time to Tinker and Play
- Collaboration
- Ability to Tailor to Own Needs
- Natural Integration of Technology
- Reflection Built In

Voluntary
Teacher PD needs to be voluntary.
The fact that adults are voluntary participants in the learning situation has profound implications for how learning occurs. They are generally highly motivated and primed to get the most out of the situation as possible. They will tackle tasks with enthusiasm, provided they are seen as relevant. This means that they are more likely to embrace participatory learning techniques such as discussion, role playing, small group work and the analysis of personal experiences.
The reverse side of voluntary participation by adults is that they can just as easily withdraw. Unlike the disruption that occurs when participation is mandatory, adults are likely to do one of two things. They will either quietly withdraw altogether or, if that is not really an option, they will continue to show up and do what is minimally expected of them, but will essentially become passive participants. (Principles underlying Effective Practices in Adult Education)
My weekend math workshops were offered to elementary teachers in a specific school district as a voluntary opportunity. A grant did provide them with a stipend for attending but as one of the attending teachers noted, “Even with a stipend, I wouldn’t volunteer for a weekend workshop unless I was interested in learning how to be a better teacher of math” (in this case).
Models Best Classroom Practices
First and foremost, teacher PD needs to model best classroom practices. “Curricular models and modeling of instruction provide teachers with a clear vision of what best practices look like” (Effective Teacher Professional Development). If the desire is to have educators create and implement engaging, interactive, and fun learning activities, then PD needs to be a mirror of these practices. I always believed that is is hypocritical to lecture about these best practices. It should be a process of modeling.
In order to model best classroom practices during my math workshops:
- I used videos, mostly from The Teaching Channel, to show elementary teachers modeling best practices in math within their own elementary classrooms.
- I did math activities with the teacher participants as if they were students in my elementary classroom.
Active and Hands-On
Active learning engages teachers directly in designing and trying out teaching strategies, providing them an opportunity to engage in the same style of learning they are designing for their students. Such PD uses authentic artifacts, interactive activities, and other strategies to provide deeply embedded, highly contextualized professional learning. This approach moves away from traditional learning models and environments that are lecture based and have no direct connection to teachers’ classrooms and students. (Effective Teacher Professional Development)
Other than explaining activities, showing videos and presenting some technology options, all of learning activities during the weekend workshop were hands-on and active.


Fun and Engaging
Somewhere along the line of professional development, it became a way too serious endeavor. I believe this is a major reason why teachers don’t enjoy their professional development opportunities.
Fun has a positive effect on motivation levels, determining what we learn and how much we retain. If the learning isn’t fun, it won’t be effective. That’s not just a sneaking suspicion – it’s cold, hard, scientific fact.
- A study in the journal, College Teaching, found that students could recall a statistics lecture more easily when the lecturer added jokes about relevant topics.
- In her book, Neurologist, Judy Willis showed how fun experiences increase levels of dopamine, endorphins, and oxygen – all things that promote learning.
- In a study for the Journal of Vocational Behaviour, Michael Tews found that employees are more likely to try new things if their work environment is fun. (Why Fun in Learning is Important)
Regardless of age, grade, content area, one measure of success I use is the quantity of laughter and squeals of joy. I heard lots of laughter during my workshops.
Engages the Mind, Body, Emotions
As an experiential educator and regardless of the age level I am teaching, I emphasize multi-sensory, whole person learning.
We learn best when we think, feel and do. That’s the message of Dr. Adele Diamond, a cognitive developmental neuroscientist who currently teaches at the University of British Columbia in Canada. We might refer to this as “whole body learning.” According to Dr. Diamond, the executive function of the brain — the prefrontal cortex — works best when we go beyond the rational mind by also involving emotions and physical behaviors. That makes sense since the more we involve other parts of the brain, the more neural connections we make that reinforce learning. (Brain Research: To Improve Learning, Use Whole Body)
My math workshop was not exception as activities that use the body, mind, and emotions were introduced to the participating teachers.
Time to Tinker and Play
Teachers and librarians, like their students, need hands-on experience with tools and with playing to learn as that helps them build creative confidence. (Crafting Professional Development for Maker Educators)
Teachers, during PD, should be provided with time, resources, and materials with which to play. It sets the expectation that they will be active agents of their own learning. It gives them the message it is okay to play and experiment with the materials; that tinkering is often needed as a part of learning new skills.
Given that the nature of the workshop was hands-on and active, workshop participants were time to tinker with the resources and materials provided.
Ability to Tailor to Own Needs
One of the justified complaints of teachers regarding their schools’ professional development is that it is often of the too generic, one-size-fits all variety. To be effective, professional develop should help teachers address their own classroom needs. Participating teachers were given lots of resources and opportunities to develop math activities specific for their grade level and students.
Integrates Collaboration
High-quality PD creates space for teachers to share ideas and collaborate in their learning, often in job-embedded contexts. By working collaboratively, teachers can create communities that positively change the culture and instruction of their entire grade level, department, school and/or district. (Effective Teacher Professional Development)
At the beginning of the workshop, participants were asked to form groups with same grade level teachers forming what I called mini-PLNs. Part of the workshop time was devoted to teachers developing materials for their own classrooms and students. During the time, the teachers could work with their mini-PLNs. They were also asked to share, throughout the weekend, the activities they discovered and developed. These sharing sessions often led to feedback and ways the activities could be modified for a variety of student populations.


Naturally Integrates Technology
Technology use within all learning and teaching environments including professional development should be ubiquitous; it’s use should be determine by its potential to enhance and increase learning.
During my math workshop, participants used technology to:
- Access the workshop slides.
- Explore learning activities for the manipulatives I provided: dice, pool noodles, Legos. playing cards, beach balls.
- Try out online math games: ABCya, Toy Theater Math, Prodigy, and Code.org.
- Take photos of math examples in school building.


Builds in Reflection
High-quality professional learning frequently provides built-in time for teachers to intentionally think about, receive input on, and make changes to their practice by facilitating reflection and soliciting feedback. Feedback and reflection both help teachers to thoughtfully move toward the expert visions of practice. (Effective Teacher Professional Development)
As a final reflection for the weekend, I asked participating teachers to use the following prompt to create a mini-poster of their learning. It also modeled how to use such a reflection process with their students.
. . . and here is a video recording of one of the participating teacher’s reflections:
As a parting shot, here are the slides I used during the workshop:
Specific Ideas for Intentional Creativity
Recently I wrote a blog post about Intentional Creativity. Here is the graphic created for that post. Below the graphic are specific ideas I am using with my gifted elementary students this school year.

What follows are the activities I am using this school year to be intentional with sparking creativity in my gifted education classrooms. The titles are links for these activities.
Destination Imagination Instant Challenges

Goal: To spark creative divergent thinking for STEM, STEAM, and science based learning.
Description: Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless!


Write About
Goal: To get learners’ primed to do some creative writing.
Description: Don’t look at Write About as another thing to add. It’s a platform for writing and a community for publishing writing…regardless of the genre, purpose, length or audience. We believe a balance between digital and physical is a healthy thing, and support your pencil/paper writer’s notebooks whole heartedly! But when you want students to transition their writing skills into a digital space…when you want to empower them with choice and visual inspiration for creative sparks…when you want them to have an authentic audience for their writing…when you want them to leverage multi modal tools like audio and images…that’s where we come in!
Minute Mysteries
Goal: To help learners to think outside of the box; to develop alternative perspectives of perceived reality.
Description: Minute mysteries are riddles where students ask yes or no questions to try and solve the riddle. They are called minute mysteries because they are usually a bit more complex than your average riddle.
Rebus Puzzles
Goal: To help learners playful interact with the symbolic nature of language.
Description: Rebus Puzzles are essentially little pictures or riddles, often made with letters and words, which cryptically represent a word, phrase, or saying.
Classroom Icebreakers
Goal: To build community; help create a classroom climate with a sense of fun and whimsy.
Description: Useful for the beginning of a class period or toward the beginning of a semester when students don’t know each other well, Introduction and Breaking-the-Ice games can dramatically transform the dynamics of your classroom. More ideas can be found at: https://www.pinterest.com/explore/classroom-icebreakers/
Intentional Creativity
Torrence, whose focus was on creativity, developed the Torrence Incubation Model of Creative Thinking (TIM) model.
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As emphasized in this video, embedding creativity into the curriculum can and should be a strong component of content area teaching and learning. In other words, educators don’t need to plan to teach creativity as another part of curriculum. Creativity is often an integral part of the practices of professionals including scientists, mathematicians, business people, artists, writers, and is an important part of their content area expertise. It follow, then, that learners should be taught in ways that help them think like a scientist . . . like an artist . . . like a writer . . . like a business person.
E. Paul Torrance, perhaps one of the most prominent scholars of creativity, conducted a variety of studies exploring the teaching and learning of creativity. His studies identified specific skills associated with creativity, and demonstrated success in the teaching of creativity through the Torrance Incubation Model of Creative Teaching and Learning. The Torrance Incubation Model of Creative Teaching and Learning can be applied to a lesson, unit or project. The application of TIM and the identification of a specific creativity skill is an effective way to teach creativity, without impacting the teaching of core objectives or curriculum content. TIM, has three stages: Stage One, Heighten Anticipation, is designed to adequately and mentally prepare the student (or students) for the project ahead. Torrance describes this as a ʻWarming Up Periodʼ with the following six functions, (1) Create the Desire to Know, (2) Heighten Anticipation and Expectation, (3) Get Attention, (4) Arouse Curiosity, (5) Tickle the Imagination, and (6) Give Purpose and Motivation. (Torrance Incubation Model of Creative Teaching and Learning (TIM))
Specific active methods for heightening anticipation include:
The benefits of educators being intentional with heightening anticipation include:
- Increased engagement in and motivation for the learning activities.
- Increased interest in content area learning; possibly stimulating new learner passions.
- Deeper learning.
- More generalizable skills related to creativity.
So just with a little planning, the educator can set up conditions that can significantly motivate learners and create an energized learning environment climate.

Freedom to Learn
I was painfully bored during my K-12 education. I looked forward to college anticipating that it would be different – more engaging, more interesting, more innovative. I was wrong. My undergraduate education, except for a few bright spots, was just an extension of my K-12 education including more grill and drill with sages on the stages (literally since I went to such a large university); taking notes and taking lots of multiple choice tests. During my freshman year, I thought that if I had one wish, it would be to change the educational system (which has stayed with me ever since). One of those bright spots was being asked to read Carl Rogers, Freedom to Learn, which was published 1969 in an upper level Educational Psychology course. The big aha for me was that school systems should be focused on helping learners develop the skills for how to learn not what to learn, one that was sorely lacking in most of my K-graduate-level education and a concept and goal that as an educator I’ve held onto ever since.
So now when I read about new “pedagogies” and instructional strategies based on self-directed learning, learning how to learn, self-determined learning, I kind of laugh to myself. Solid, valid, and student-focused pedagogy has been proposed ever since the beginnings of institutionalized education – think John Dewey, Maria Montessori, Kurt Hahn, and in this case, Carl Rogers.
The following text provides a summary of Rogers’ major themes about learning and education from Freedom to Learn and comes from Weibell, C. J. (2011). Principles of learning: 7 principles to guide personalized, student-centered learning in the technology-enhanced, blended learning environment. Retrieved from https://principlesoflearning.wordpress.com.

Rogers (1969) listed five defining elements of significant or experiential learning:
- It has a quality of personal involvement – Significant learning has a quality of personal involvement in which “the whole person in both his feeling and cognitive aspects [is] in the learning event” (p. 5).
- It is self-initiated – “Even when the impetus or stimulus comes from the outside, the sense of discovery, of reaching out, of grasping and comprehending, comes from within” (p. 5).
- It is pervasive – Significant learning “makes a difference in the behavior, the attitudes, perhaps even the personality of the learner” (p. 5).
- It is evaluated by the learner – The learner knows “whether it is meeting his need, whether it leads toward what he wants to know, whether it illuminates the dark area of ignorance he is experiencing” (p. 5).
- Its essence is meaning – “When such learning takes place, the element of meaning to the learner is built into the whole experience” (p. 5).
As an example of significant learning—the kind that illustrates his theory of freedom to learn—Rogers cited the informal notes kept by Barbara J. Shiel, a teacher, who out of despair and frustration decided to try a drastic experiment in promoting experiential learning in her sixth grade class. In the experiment Mrs. Shiel introduced the concept of work contracts. These were ditto sheets that contained a list of all of the subjects the class was to study, along with a list of suggestions for study under each, and a space for students to write their plans in each area.
“Because I was not free to discard the state-devised curriculum time schedule, I explained the weekly time-subject blocks to the children—this was to be a consideration in their planning. We also discussed sequential learning, especially in math, mastering a skill before proceeding to the next level of learning. They discovered the text provided an introduction to a skill, demonstrated the skill, and provided exercises to master it and tests to check achievement. When they felt they were ready to go on, they were free to do so. They set their own pace, began at their own level, and went as far as they were able or self-motivated to go.” (Rogers, 1969, pp. 17-18)
Since evaluation was self-initiated and respected by the teacher, there was no need for cheating to achieve success. “We discovered that “failure” is only a word, that there is a difference between “failure” and making a mistake, and that mistakes are a part of the learning process.” (Rogers, 1969, p. 18)
One cannot measure the difference in attitude, the increased interest, the growing pride in self-improvement, but one is aware that they exist. (Rogers, 1969, p. 19)
The experience of Mrs. Shiel’s experiment is illustrative of the principles of learning that Rogers (1969, pp. 157-164) abstracted from his own experience:
Human beings have a natural potentiality for learning. “They are curious about their world, until and unless this curiosity is blunted by their experience in our educational system” (p. 157).
Significant learning takes place when the subject matter is perceived by the student as having relevance for his or her own purposes. “A somewhat more formal way of stating this is that a person learns significantly only those things which he perceives as being involved in the maintenance of or the enhancement of his own self” (p. 158).
When threat to the self is low, experience can be perceived in differentiated fashion and learning can proceed. When [the learner] is in an environment in which he is assured of personal security and when he becomes convinced that there is no threat to his ego, he is once more free to…move forward in the process of learning. (p. 161)
Much significant learning is acquired through doing. “Placing the student in direct experiential confrontation with practical problems, social problems, ethical and philosophical problems, personal issues, and research problems, is one of the most effective modes of promoting learning” (p. 162).
Learning is facilitated when the student participates responsibly in the learning process. “When he chooses his own directions, helps to discover his own learning resources, formulates his own problems, decides his own course of action, lives with the consequences of these choices, then significant learning is maximized” (p. 162).
Self-initiated learning which involves the whole person of the learner—feelings as wells as intellect—is the most lasting and pervasive. This is not the learning which takes place “only from the neck up.” It is a “gut level” type of learning which is profound and pervasive. It can also occur in the tentative discovery of a new self-generated idea or in the learning of a difficult skill, or in the act of artistic creation—a painting, a poem, a sculpture. It is the whole person who “let’s himself go” in these creative learnings. An important element in these situations is that the learner knows it is his own learning and thus can hold to it or relinquish it in the face of a more profound learning without having to turn to some authority for corroboration of his judgment. (pp. 162-163)
Independence, creativity, and self-reliance are all facilitated when self-criticism and self-evaluation are basic and evaluation by others is of secondary importance. If a child is to grow up to be independent and self reliant he must be given opportunities at an early age not only to make his own judgments and his own mistakes but to evaluate the consequences of these judgments and choices. (p. 163).
The most socially useful learning in the modern world is the learning of the process of learning, a continuing openness to experience and incorporation into oneself of the process of change. If our present culture survives, it will be because we have been able to develop individuals for whom change is the central fact of life and who have been able to live comfortably with this central fact. They will instead have the comfortable expectation that it will be continuously necessary to incorporate new and challenging learnings about ever-changing situations. (pp. 163-164)
Rogers’ theory of learning also included principles that define the role of the teacher as a facilitator of learning. Rogers (1983) summarized this role by stating that “the primary task of the teacher is to permit the student to learn, to feed his or her own curiosity” (p. 18). Rogers’ principles of facilitation are complementary to his ten principles of learning. Together they form a human learning theory that emphasizes learner agency, growth, and affect. These ten principles are as follows (summarized from Rogers, 1969, pp. 164-166)):
- The educator has much to do with setting the initial mood or climate of the class experience. “If his own basic philosophy is one of trust in the group and in the individuals who compose the group, then this point of view will be communicated in many subtle ways” (p. 164).
- The educator helps to elicit and clarify the purposes of the individuals in the class.
- The educator relies upon the desire of each student to implement those purposes which have meaning for him or her, as the motivational force behind significant learning.
- The educator endeavors to organize and make easily available the widest possible range of resources for learning.
- The educator regards him/herself as a flexible resource to be utilized by the group.
- In responding to expressions in the classroom group, the educator accepts both the intellectual content and the emotionalized attitudes, endeavoring to give each aspect the approximate degree of emphasis which it has for the individual or group.
- As the acceptant classroom climate becomes established, the educator is able increasingly to become a participant learner, a member of the group, expressing his views as those of one individual only.
- The educator takes the initiative in sharing him/herself with the group—his/her feelings as well as thoughts—in ways which do not demand nor impose but represent simply a personal sharing which students may take or leave.
- As a facilitator of learning, the educator endeavors to recognize and accept his/her own limitations. “S/he realizes that s/he can only grant freedom to his/her students to the extent that s/he is comfortable in giving such freedom” (p. 166).
(For this final section, I took the liberty to change “facilitator” to “educator.”)
The following graphic developed by the Freedom to Learn Project, is based on Rogers’ ideas and exemplifies their manifesto.

http://www.freedomtolearnproject.com/new/manifesto/
So the push towards self-directed learning – helping learners develop skills for directing their own learning really isn’t new BUT the Internet, social media, and open-source content just make it easier for the educator actually implement these practices especially when working with groups of students.
Online learning opportunities, pedagogical shifts and easy accessibility of Internet through multiple devices offer attractive opportunities for learners to assume greater responsibility and initiative in their own learning. In fact, it may not be hyperbole to state that self-directed learning is now a mandatory skill rather than optional in order to impart both work readiness and the development of global citizenry (diversified, culturally sensitive and fully contributing social citizens) among the growing generation of digital [savvy learners]. (Is Learning Increasingly Self-Directed in the Digital Era?)
Beginning the School Year: It’s About the Learners Not the Content
Too many classes, all grade levels, begin the school year with getting down to academic business – starting to cover content, discussing expectations regarding academic requirements, giving tests, and other academic information provided by the teacher to the students in a mostly one-way communication. The human or social element is often disregarded.
I believe that all classes should begin with focusing on having the students make connections between themselves and the educator; and between one another. I want students to learn about one another in a personal way. I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests. Beginning class with a focus on connections rather than content gives learners the following messages:
- You are the focus of the class not me.
- You are important as a learner in this class.
- You will be expected to engage in the learning activities during class time. You will be an active learner.
- You will be expected to do collaborative learning during the class time.
- I, as the class facilitator, will be just that – a facilitator. I will introduce the learning activities, but you will be responsible for the actual learning.
- I will get to know you as a learner and try to help you find learning activities that are of interest to you. (From my post: Beginning the School Year: It’s About Connections Not Content)
Two things that I believe needs to occur at the beginning of the schools year:
- Get to know the learners – as individuals with unique backgrounds, interests, strengths, weaknesses.
- Establish a learning community where all learners are seen as having value in our classroom
Getting to Know Learners
One of our primary goals at the beginning of the school year is to get to know our students. This is important for several reasons. First, the better we know our students, and the more they know we know them, the more invested they become in school. Also, a dynamic and vigorous learning environment is built on relationships. When we create strong connections with our students, we create a learning environment where risk-taking and collaborative learning can take place. Finally, the better we know our students, the better we can help craft learning experiences that match who they are. Knowing our students is fundamental to real differentiation. (6 Strategies For Getting To Know Your Students)
This coming school year I am working with gifted elementary students. To support those messages I discussed above, I am going to have them do the following Hyperdoc starting with our first meeting together.
Using a Hyperdoc such as this has the additional benefits:
- It leverages the use of technology which consistently is of high interest, high engagement for my learners.
- It is a Choice Board. Choice Boards:
- It supports several of the new ISTE NETS for Students:
- Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
- Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
- Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. (https://www.iste.org/standards/standards/for-students)
Building a Learning Community
Community building activities are important in my classroom. It begins the first week of school and continues throughout the entire school year.
The intentional building and supporting of friendships is a cornerstone of a caring school community. Providing frequent opportunities for students to be in close proximity to others is not always enough to enable them to build a network of friends and feel connected to the classroom and the wider school community. Careful classroom management and planning of student-student and student-teacher interactions, together with appropriate instructional strategies, can have a positive impact on social relationships and lead to the development of a support system that will enhance students’ learning in all curriculum areas. (Why create positive classroom communities?)
A growing body of research confirms the benefits of building a sense of community in school. Students in schools with a strong sense of community are more likely to be academically motivated (Solomon, Battistich, Watson, Schaps, & Lewis, 2000); to act ethically and altruistically (Schaps, Battistich, & Solomon, 1997); to develop social and emotional competencies (Solomon et al., 2000); and to avoid a number of problem behaviors, including drug use and violence (Resnick et al., 1997). (Creating a School Community)
I’ve written several blog posts about team building activities I’ve used with my elementary students and will use again with them as (1) they really like the activities, and (2) there is almost always more to learn even in repeat activities.
STEM Activities That Support
Since my gifted classes have a strong focus on STEM, STEAM, and Maker Education, my learners will be asked to do several of the following team building activities:
Team Building Activities That Support Maker Education, STEM, and STEAM

Team Building Activities
Other team building activities can be found within the following resources:
As a parting shot, I’d like to mention that some teachers believe they do not have the time to do activities such as these. To that, I counter with several arguments for their use:
- Getting to know the students and building a community often act as a form of prevention for behavioral management problems. When learners have trust in their teacher, their peers, and the environment, they become more engaged and less likely to “act up.” This form of prevention actually saves time in that the educator doesn’t have to deal with misbehavior.
- School should be lots more than just the transmittance of content. It should include social emotional life skills that will assist learners in navigating in their worlds outside of school now and in their futures.















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