ποΈ Three-Point Perspective of a Tall Building
β¨ Concept
- Three vanishing points (VPs):
- VP1 and VP2 β on the horizon line (left & right).
- VP3 β above or below horizon line (for height).
- Unlike one- and two-point perspectives, vertical lines also converge (instead of staying upright).
- This gives a dramatic, realistic effect β like looking up at a skyscraper or down from the sky.
1οΈβ£ Steps to Draw a Tall Building
- Horizon line
- Draw HL and place two vanishing points (VP1 & VP2) far apart.
- Third vanishing point (VP3)
- If you are looking up at the building β place VP3 above horizon line.
- If you are looking down (birdβs-eye view) β place VP3 below horizon line.
- Front vertical edge
- Instead of a vertical line, draw a line that leans toward VP3 (because verticals now converge).
- Receding sides
- From the top and bottom of this edge, draw lines converging to VP1 and VP2.
- Repeat for the other side β forms two walls tapering upward/downward.
- Height convergence
- Extend top and bottom edges toward VP3.
- All vertical edges of the building should taper toward VP3.
- Details
- Windows, floors, balconies:
- Horizontal edges β converge to VP1 & VP2.
- Vertical edges β converge to VP3.
- Add shading to emphasize depth and height.
- Windows, floors, balconies:
2οΈβ£ Visual Effect
- Wormβs-eye view (looking up): Building towers above you, tapering toward sky.
- Birdβs-eye view (looking down): Tall structure appears from above, tapering toward ground.
3οΈβ£ Applications
- Architectural visualizations of skyscrapers.
- Urban design perspectives (skyline views).
- Comic books and animation (dramatic views).
- Concept art for cities and futuristic landscapes.
β In summary:
- Three-point perspective adds realism by converging all three sets of lines (width β VP1, depth β VP2, height β VP3).
- Best suited for tall buildings where viewer looks up or down dramatically.