🎯 Tutorial: Two-Point Perspective Drawing
✨ Basic Idea
- Horizon line (HL): Eye level of the viewer.
- Two vanishing points (VP1, VP2): Both located on the horizon line, left and right.
- Front edges (vertical lines): Drawn true to size.
- Depth: All receding edges converge toward either VP1 or VP2.
👉 Unlike one-point perspective (good for frontal views), two-point perspective is best for corner views (when you see two sides of an object).
1️⃣ Step 1: Cube / Simple Block
- Draw horizon line and place two vanishing points (VP1 & VP2) far apart.
- Draw a vertical front edge (the nearest corner of the cube).
- From top and bottom of this edge, draw receding lines to VP1 and VP2.
- Decide depth → close with vertical edges between the receding lines.
- Darken visible edges.
👉 Now you have a cube seen in corner view.
2️⃣ Step 2: Table in Two-Point Perspective
- Start with front vertical edge (table corner).
- Draw receding edges of the tabletop toward VP1 & VP2.
- Add back edges → parallel to front edge but converging to VP1 & VP2.
- Draw legs as vertical lines at four corners of tabletop.
- Project bottoms of legs toward vanishing points.
👉 You now have a realistic table.
3️⃣ Step 3: Chair in Two-Point Perspective
- Begin with the front vertical edge of the seat (corner of chair).
- Extend seat depth toward VP1 & VP2.
- Add legs → verticals dropping from corners, converging to VPs at the base.
- Draw backrest: extend vertical lines from rear seat edge upward, connect to VP1 & VP2.
- Add thickness/details.
👉 Chair looks 3D, showing both sides.
4️⃣ Step 4: Structures / Buildings
- Start with front corner vertical of building.
- Extend sides to VP1 & VP2 for walls.
- Add windows and doors →
- Vertical edges true.
- Tops and bottoms converge to respective VP.
- Roofs:
- Midpoint of top edge → sloping lines toward VP1 & VP2.
👉 Shows realistic architecture in street view.
5️⃣ Step 5: Interior Space (Room)
- Draw horizon line and place VP1 & VP2 on it.
- Begin with a vertical edge (front corner of the room).
- Draw receding lines from top and bottom to VP1 & VP2 → forms floor, ceiling, and walls.
- Add furniture:
- Front vertical edges true.
- Depth recedes to VP1 & VP2.
- Windows, doors, and cupboards follow same rule.
👉 Room appears as if viewed from a corner, both walls visible.
6️⃣ Tips for Success
- Keep vanishing points wide apart → avoids distortion.
- Vertical lines stay upright; only horizontal lines converge.
- Use light construction lines first.
- Apply shading to enhance depth.
✅ In summary:
- Two-point perspective is best for showing objects or spaces seen from a corner.
- Method: Start with vertical corner → recede edges to VP1 & VP2 → add verticals → close forms → add details.
- Works for cubes, tables, chairs, buildings, and room interiors.