Two-point perspective of simple objects, Table and chair, different structures, rooms.

🎯 Tutorial: Two-Point Perspective Drawing

✨ Basic Idea

  • Horizon line (HL): Eye level of the viewer.
  • Two vanishing points (VP1, VP2): Both located on the horizon line, left and right.
  • Front edges (vertical lines): Drawn true to size.
  • Depth: All receding edges converge toward either VP1 or VP2.

👉 Unlike one-point perspective (good for frontal views), two-point perspective is best for corner views (when you see two sides of an object).


1️⃣ Step 1: Cube / Simple Block

  1. Draw horizon line and place two vanishing points (VP1 & VP2) far apart.
  2. Draw a vertical front edge (the nearest corner of the cube).
  3. From top and bottom of this edge, draw receding lines to VP1 and VP2.
  4. Decide depth → close with vertical edges between the receding lines.
  5. Darken visible edges.

👉 Now you have a cube seen in corner view.


2️⃣ Step 2: Table in Two-Point Perspective

  1. Start with front vertical edge (table corner).
  2. Draw receding edges of the tabletop toward VP1 & VP2.
  3. Add back edges → parallel to front edge but converging to VP1 & VP2.
  4. Draw legs as vertical lines at four corners of tabletop.
  5. Project bottoms of legs toward vanishing points.

👉 You now have a realistic table.


3️⃣ Step 3: Chair in Two-Point Perspective

  1. Begin with the front vertical edge of the seat (corner of chair).
  2. Extend seat depth toward VP1 & VP2.
  3. Add legs → verticals dropping from corners, converging to VPs at the base.
  4. Draw backrest: extend vertical lines from rear seat edge upward, connect to VP1 & VP2.
  5. Add thickness/details.

👉 Chair looks 3D, showing both sides.


4️⃣ Step 4: Structures / Buildings

  1. Start with front corner vertical of building.
  2. Extend sides to VP1 & VP2 for walls.
  3. Add windows and doors →
    • Vertical edges true.
    • Tops and bottoms converge to respective VP.
  4. Roofs:
    • Midpoint of top edge → sloping lines toward VP1 & VP2.

👉 Shows realistic architecture in street view.


5️⃣ Step 5: Interior Space (Room)

  1. Draw horizon line and place VP1 & VP2 on it.
  2. Begin with a vertical edge (front corner of the room).
  3. Draw receding lines from top and bottom to VP1 & VP2 → forms floor, ceiling, and walls.
  4. Add furniture:
    • Front vertical edges true.
    • Depth recedes to VP1 & VP2.
    • Windows, doors, and cupboards follow same rule.

👉 Room appears as if viewed from a corner, both walls visible.


6️⃣ Tips for Success

  • Keep vanishing points wide apart → avoids distortion.
  • Vertical lines stay upright; only horizontal lines converge.
  • Use light construction lines first.
  • Apply shading to enhance depth.

In summary:

  • Two-point perspective is best for showing objects or spaces seen from a corner.
  • Method: Start with vertical corner → recede edges to VP1 & VP2 → add verticals → close forms → add details.
  • Works for cubes, tables, chairs, buildings, and room interiors.