The obsession for Internet games

Internet games are good for fun but they can highly be addictive

I was talking to a mother of two children, Rina and she said – she always keeps monitoring how much time her children spent on videogames. Many times, she has to urge them to stop playing. The lockdown period has also increased the hours they spent playing online games.

This is not new. There are countless parents like Rina, who keep checking their children and impelling them to plug up. It is a huge challenge for them. Many reports say the upsurge in Internet gaming disorder (IGD) among children in the lockdown period. It states the endless usage of on-line and off-line video games by youngsters. With the emergence of high-tech devices like computers, tablets, and smartphones, playing online or offline games has developed into a widespread pastime, exclusively amongst adolescents. Folks frequently play video games for leisure, distraction, enthusiasm, challenge seeking, depression, and runoff from actuality to be per their unfulfilled desires or impulses.

Even though a selection of reviews has confirmed profitable outcomes of playing video games on the emotional state of players. It helps in getting mental ability stronger, increases problem-solving attitude but it also has numerous harmful effects on both physical and mental strength. It has been put forward that extreme video gaming could be dangerous. It is connected with insomnia, lack of concentration, poor academic performance, anxiety, depressive symptoms, deterioration of interpersonal relationships, family conflicts, youth violence or crimes, lower self-esteem, and no self-satisfaction.

The possibility of gaming addiction was expressively greater among boys, those with poor educational accomplishment, and those who favored multiplayer online games. Gaming obsession was pointedly connected with the average time spent gaming per week, frequency of spending money on gaming, the period of spending money on gaming, perceived family disharmony, and having more close friends. These outcomes propose that successful learning and precautionary curriculums or approaches are required.