Game-based learning, as the name suggests, is gameplay with defined learning goals, and designed to present subject matter in the form of a game to help learners understand the concepts. Often in a simulated environment and gain experience of their applications in a virtual environment before using them in the real world.
1. Development of “Soft” Skills
Non-digital gaming develops valuable soft skills. Soft skills can be defined as people skills and management skills, a group of personality traits that can include social graces, communication, language skills, habits, empathy, time management, teamwork and leadership. They may also include other traits such as a growth mindset, self-awareness, and resilience. Participating in a card game allows players to develop these soft skills in a safe and nurturing environment. Players work as a team, practice oral communication skills, and learn to disagree, strategize, build consensus, and achieve a goal.
2. Game-Based Learning Stimulates the Imagination
Game-based learning allows learners and instructors to visualize 3D models in real-time and at scale. This helps to make learning more contextual, more real and therefore more enjoyable and relevant to the learners. A virtually enhanced world encourages the learners to use their imagination and discover new possibilities in a fun and interactive way. Interactive learning facilitates deep learning, increasing the possibility of retaining information for a longer time.
3. Helps With Fast Strategic Thinking & Problem-Solving
Most games require children to think quickly. Moreover, they have to utilize their logic in order to think three steps ahead in order to solve problems and complete levels. This is great because it is something which helps children in later life as they develop their logic, their accuracy and their ability to think on their feet and outside of the box.
4. Sharpens Memory
Learning concepts through visuals leads to better retention power and sharpens the minds of kids. Visual Learning leads to a decrease in learning time, improves retrieval of information that leads to faster concept grabbing for students.
5. Allows students to judge their own potential in a wider peer group
In game-based learning which is implemented amongst a vast audience, the students can understand where they stand among their peers from all over the world. Learners can challenge other learners on various subjects and topics, thus understanding their potential level as compared to other people from their own school, country or around the world.
The aim of an educational institution should be all-round development of learners, and gaming is an important means of attaining that.