Esports in India

Picture source : https://www.raillynews.com/2021/04/What-is-Esports%3F-How-to-Get-an-Esports-License%3F-How-to-Become-an-Esports-Player%3F/

Esports pertain to a sports competition through video games organized into the multiplayer setting. It has successfully taken over the Indian market because of the promotion and campaign on various online streaming platforms like YouTube. The esports industry is not new, but not many people are aware that it has been around for a decade already. It just so happen that it became popular in India just recently as more developers and investors showed interest in the Indian market. The most common esports genre in the Indian market today is the following: MOBA (Multiplayer Online Battle Arena)
RTS (Real-Time Strategy)
FPS (First Person Shooter)
Card games
Battle Royale
Fighting

Esports in India India ranked 16 on the Forbes list, making it a multi-billion dollar industry. A decade ago, India’s online gaming sector is lame, with only 25 game developers. Today, there are over 250 game developers in the country. Some of the big names in the industry had already invested in India’s gaming sector, such as Tencent, Nazara, Paytm, and Alibaba. The revenue generated in sports mostly came from companies like Oppo and Asus. India has hosted some of the most significant tournaments in esports, such as PUBG Mobile Series 2019 and the Electronic Sports League, participated by Dota 2 players from different parts of the world.

Counter-Strike – It was first released in early 2012, and since then, it becomes the most popular and widely played esports in the country. Back then, India was not a hub for esports. Today, India is recognized internationally for esports, and counterstrike has a lot to do with it.

Dota 2 – It is the first esport that dominated the Indian market; a multiplayer online battle game played by two teams with each team consisting of five players.

Esports sector during pandemic: Online gaming is one of the reasons why India’s economy is still surviving despite the global pandemic. The number of online gamers using their smartphone has grown by 60% if you compare the data during pre-covid and lockdown. The high youth population and the affordability and accessibility of smartphones are the primary reasons why India’s online gaming sector is thriving. It has also paved the way for an online casino portal for Indian players. Another factor that paved the way to the growth of the online gaming market is the penetration of high-speed 4G internet.

Stakeholders’ role in India’s esports growth E-commerce platforms has a lot to do with the growth of esports in India. They make sure that the gaming enthusiasts will have access to the hardware and accessory they need for the game. Some of the notable e-commerce include Asus and Flipkart. Online gamers prefer to use gaming devices and tools with top-notch performance. Companies that produce such gaming paraphernalia ensure the demands are met while keeping in mind affordability and accessibility. Companies like Amazon and Flipkart ensure that gaming products are available and affordable.

Connectivity is a major contributor to the gaming industry’s growth. Telecommunication providers have been working 24/7 to provide the best data plans, keeping in mind high-speed data access and affordability. Data availability is made possible through Reliance Jo’s effort to set up thousands of mobile towers across the country, ensuring high-speed connection.

Written with REFERENCE from https://esports.gg/

The Incredible Growth of eSports

The eSports industry has seen tremendous growth over the years, both in terms of viewership and revenue. The increasing viewership is what mainly contributed to the revenue growth – and it’s not just because those viewers are generating revenue. Seeing the potential of reaching a large and engaged audience, brands are, investing in esports marketing both directly and indirectly. This has contributed to rapid revenue growth in the industry, only slowed down by COVID limiting large public eSports events.
eSports has also experienced growth in several other aspects, with many of them interrelated in one way or another. In this post, you will learn more about just how much the eSports industry is growing so you can understand how to leverage it.
We define eSports as being “professional or semi-professional competitive gaming in an organized format (tournament or league) with a specific goal/prize, such as winning a championship title or prize money).” The eSports stats we include here relate to professional competitive gaming content only and don’t include amateur competitions or live streaming around non-organized competitive gaming. Newzoo separates the eSports market from the live-streaming market (aka gaming market). For these stats, Newzoo separates eSports enthusiasts from occasional viewers. They define eSports enthusiasts as people who watch professional eSports content more than once a month and occasional viewers as those who watch professional content less regularly than that. Note that some of the statistics we report here differ from what we wrote in an earlier version of this article due to a change in Newzoo’s definitions and recognition of what they consider professional eSports.

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Earnings in eSports Tournaments

There’s little doubt that with so much growth in many of these statistics, there would also be growth in eSports tournament prize money and player earnings – at least until COVID arrived. 

In 2019, the total prize money for 5591 tournaments was $236,221,114. So, the mean tournament prize pool was $42,250. With 28,336 active players at these tournaments, each player’s mean earnings were $8,336, and their median earnings were $666.67 per player.

With the arrival of COVID-19 in 2020, the overall total prize money fell to $119,457,468 from just 4478 tournaments. The mean tournament prize pool was $26,677. With 24,231 active players at these tournaments, each player’s mean earnings were $4,930, and their median earnings were $582.08 per player.

Esports Teams and Advertising

Just like traditional professional sports, esports teams have owners, franchises, endorsement deals, cash prizes from tournament winnings, and more—all contributing to their annual revenue and total valuation. When the pandemic subsides, esports leagues will likely resume their efforts to expand their audiences by hosting live gameplay with regional esports teams in a way that will more closely mimic traditional sports leagues. 

As of 2020, the top five most valuable esports teams according to Forbes are:

TSM – Value: $410 million

Estimated Revenue: $45 million

Revenue from Esports: 50%

Owner: Andy Dinh

Cloud9 – Value: $350 million

Estimated Revenue: $30

Revenue from Esports: 70%

Owners: Jack and Paullie Etienne

Team Liquid – Value: $310 million

Estimated Revenue: $28 million

Revenue from Esports: 89%

Owners: aXiomatic Gaming, Victor Goossens, Steve Arhancet

FaZe Clan – Value: $305 million

Estimated Revenue: $40 million

Revenue from Esports: 20%

Owners: Lee Trink, Richard Bengston (FaZe Banks), Thomas Oliveira (FaZe Temperrr), Yousef Abdelfattah (FaZe Apex), Nordan Shat (FaZe Rain)

100 Thieves – Value: $190 million

Estimated Revenue: $16 million

Revenue from Esports: 35%

Owners: Matthew Haag, Drake, Scooter Braun, Dan Gilbert

Importance of sports

All work and no play make Jack a dull boy. Ames should form an integral part of our life for its proper development. Sound mind resides in sound body. Physical fitness is a must. For health and physical fitness games and sports are essential. All young men and women in schools, colleges, universities and training institutions should play games.

Even business executives and others engaged in serious and very responsible activities should play some game in their spare time. It is necessary for their good health, physical fitness and mental alertness.

A proper balance should be maintained between work and games. Work would become burden it there are no games and sports. A fair amount of physical exercises, games and sports should form an essential part of our daily life and routine. Study is food for mind, and gaffes are food for body; neither should we be starved or overfed. We can maintain good health by playing games regularly. They keep us active, alert, disciplined, vibrant and bold. Ames develops team spirit, sportsmanship and equanimity. A player takes success and failure in its stride. They teach us the spirit of adventure, patience, tolerance and cooperation.

It is rightly said that the battle of Waterloo was won on the playing fields of Eton. The hero of the battle was a student of this famous school where he learnt and imbibed all the qualities required to win a battle as a player and sportsman.

India, with half the population of the world, has not been doing well on this front on the national and international levels. It is very sad that no proper attention is being given to games and sports in schools and colleges. There are no proper facilities for these activities. Year after year, Indian teams have shown dismal performance in the international sports events. Unfortunately, in India games are held as a source of mere entertainment. They are not taken seriously, nothing has been done to promote them to the desired standards, it’s really humiliating that our teams should return empty- handed without even a few gold or silver medals. Games and sports can play a crucial role in building our image in the world.

Of late, some worthwhile measures have been taken tar promote games and sports on regional and national levels. The sports Authority of India have begun the Motional Sports Talent Contest for spotting and nurturing sports talent in the country. It is a right step in the right direction. The gifted boys and girls should be caught young for this purpose. Creation of sports awareness among young boys and girls on school level, in their formative years, will go a long way to realize the objective of a “Sound mind in a sound body “

Riot only government agencies but also corporate bodies and business houses should come forward to promote games and sports in a big, and on permanent basis. They should adopt schools and promising boys and girls. There should be more such schools and institutions where sports are given due importance along with liberal education. There should be sufficient budget and fund allocations for the purpose. The promising students should be provided with adequate training and playing facilities. They should be given chances of international exposure and competition at the very school stage.

There are scores of games and sports to choose from according to one’s taste, aptitude and physical fitness. Football, volleyball, basketball, badminton, lawn tennis, table tennis, athletics, weight- lifting, cricket, rowing, yachting, mountaineering are some of the well-known physical disciplines. More and more people, parents, private and public agencies should be involved in the promotion of games and sports. The promising and talented students should be provided with all the modern facilities to develop their skills in various games. They – should be given scholarships, and kept in residential schools with adequate coaching and field-facilities. There are hundreds of students who can really excel in various games and sports by dedicating themselves to the cause, if there is a secure future for them in years to come. The question of security in future is a great source of worry to the players. What about security and income in old age? Such problems should be addressed and solved immediately.

Ames and sports should be above party-politics and undesirable interference. It is high time that we as a nation and democratic country re-orient our attitude and reframe our priorities about games. Proper planning and its effective execution is the need of the hour. Proper development of games and sports can solve so many of our problems related to student unrest and indiscipline. The good habits formed in the playground stand in good stead throughout the life. Ames and sports teach the players obedience, fair-play, team-spirit, co-operation, courage, and tolerance, balance of mind and judgment quickness in decision-taking, punctuality and sense of oneness as Indians.

Our teams go abroad to participate in international sports events. They are our ambassadors and help in promoting the national interests. They can enhance the national image and respect by winning laurels and medals. They can also promote better understanding, cooperation and cultural ties between India and other countries. Exchange of players, sports-persons, coaches and teams can be a good source of international peace, mutual help and development.

Let us rise to the occasion as a nation and take more serious view of games and sports so as to inspire our young men and women with confidence, team-spirit, national pride and strict sense of discipline. Health is wealth and games are a must for our national health and well being. Only healthy, happy and courageous people can provide the desired leadership to the nation. The student of today is the citizens and leaders of tomorrow. Let them be molded into a tough, hard-working, disciplined and dedicated force through proper training and practice of games and sports. Let them have sound minds in their sound bodies. Only then we can hope to rise and become a powerful nation.

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ESPORTS IS THE NEW TREND!

As Esports continues to be recognised as a proper sporting career path in many regions of the world, most of India still lacks the mentality to promote competitive gaming as a sport on its own. Esports Federation of India (ESFI) director Lokesh Suji, who believes Esports is the only sport that can outrun cricket, India’s most popular sport right now, shares his mind with  some big newspaper companies on hurdles that are stopping India from making the most of the vast gaming potential of the country.

Esports is different from casual gaming

One of the primary barriers in India is the confusion over what can and cannot be classified as Esports. Competitive Esport games like Dota, FIFA, Counter-Strike or Fortnite are often put in the same boat as games like Teen Patti, Rummy, Poker and Fantasy Sports, which are more casual, chance-based titles, sometimes allowing players to make real-life money.

Suji refers to these titles as igaming and not Esports and suggests they cannot be compared. “Esports is a sport recognised by the International Olympic Committee (IOC) and Olympic Council of Asia (OCA),” he shares, adding that Esports will be a medal sport in Asian Games’22. “Esports is solely dependent on your own skill. You cannot win in a video game competition of FIFA (a video game series based on football) by chance. You need to have the skill to win,” explains Suji.

“There are 100+ countries that have Esports federations working under their sports framework,” says Suji speaking on the growth of Esports in many other countries. Malaysia, he says, has allocated a budget equivalent of Rs 50 Crore for Esports development. “Governments of countries like Korea, Denmark, Finland, Pakistan, Nepal, Sri Lanka, Macedonia, Ukraine, Brazil, Russia, Malaysia, Thailand, Indonesia, Georgia, South Africa, Serbia, Uzbekistan, Turkmenistan, Kazakhstan, etc, have already recognised Esports as a sport and have put it under the sports framework and policies.”

However, the sport still awaits government backing in India. Suji explains that when Esports was a part of the 2018 Asian Games in Jakarta as a demonstrative event, India won the Bronze Medal. ”India will be the next powerhouse for Esports. We have approximately 300 million Esports enthusiasts,” Suji says, mentioning that the growth of Esports in India was clearly visible throughout the 2020 covid pandemic, in events, streaming and viewership.